Difference between revisions of "Slim Dusty"

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(Background)
(Background)
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==Background==
 
==Background==
Argrath Bulltalker or as he's known these days Slim Dusty is a soul of the open road. Originally from the Torkani lands to the North,
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Argrath Bulltalker or as he's known these days ''Slim Dusty'' is a soul of the open road. Originally from the Torkani lands to the North, The young man had always been an asker of questions much to the annoyance of his family and clan. Finding an apprenticeship with a local sage guild (he was sent packing by his da) he then joined the jonstown temple as a lay member. It was from the temple window that he could always see the open road and hear it calling....
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On the day of his initiation the young goateed man skipped town and hasn't been back since
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Wiry, with a shamefully bedraggles excuse of a beard the wild sage has picked up some handy fighting skills and has an annoying urge to ask questions
  
 
==Character Details==
 
==Character Details==

Revision as of 07:18, 22 November 2010

Background

Argrath Bulltalker or as he's known these days Slim Dusty is a soul of the open road. Originally from the Torkani lands to the North, The young man had always been an asker of questions much to the annoyance of his family and clan. Finding an apprenticeship with a local sage guild (he was sent packing by his da) he then joined the jonstown temple as a lay member. It was from the temple window that he could always see the open road and hear it calling.... On the day of his initiation the young goateed man skipped town and hasn't been back since

Wiry, with a shamefully bedraggles excuse of a beard the wild sage has picked up some handy fighting skills and has an annoying urge to ask questions

Character Details

  • Name:
  • Race: Human
  • Cults:
    • Rune Level:
    • Initiate: ----
    • Lay Member: ----
  • Social Condition: ----
  • Sex: Male
  • Previous Experience: ---

Characteristics

Str: --, Con: ---, Siz: --, Int: --, Pow: --, Dex: --:, Cha: --.

  • Damage Bonus/Minus: --
  • Hit Point Bonus/minus: -- HPs
  • Experience bonus: +--%
  • Encumbrance limit: -- Enc.

Skill Groups

  • Knowledge: +--%
    • Evaluate (5%):
    • Read/Write Language (10%):-
    • First Aid (5)


  • Manipulation: --%
    • Climb (15)
    • Conceal item (10)
    • Dodge (dex x 2%):
    • Climb (15%): %
    • Jump (15%): %
    • Throw (15%): %
    • Map Making (10)-%
    • Ride (5)-%
    • Swim (15)-%
    • Set Disarm trap (5)


  • Perception: +--%
    • Listen (25)%: %
    • Spot Hidden items(5): -%
    • Spot Trap (5): -%
    • Track(10)-%


  • Stealth: -%
    • Camouflage (10%): 5%
    • Hide (15%): %
    • Move quietly (15%): %
    • Pick Pocket (5)-%


  • Communication: +--%
    • Bargain (10%): %
    • Orate (10%): %
    • Sing (5%): %
    • Speak Lang. (Int x 5)-%


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head None 0 0 0 19-20
Left Arm None 0 0 0 16-18
Right Arm None 0 0 0 13-15
Chest none 0 0 0 12
Abdomen none 0 0 0 09-11
Left Leg None 0 0 0 05-08
Right Leg None 0 0 0 01-04
  • Total Hit Points: -- HP

Weapons and Shields

  • Attack Bonus/Minus: +-%
  • Parry Bonus/Minus: +-%
  • Strike Ranks: Siz:(-)+Dex:-)=-
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Fist 1d3 9 arm % % 0 0
Kick 1d6 9 leg % -- 0 0
Head Butt 1d4 9 head % -- 0 0
Grapple Special 9 special % % 0 0

Magic

  • Power:-
    • Current Characteristic POW: -
    • Current Available POW: -
    • Current Stored POW: - Pow Crystal


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:


  • Rune Magic:
    • List your Rune Magic Spells here.


Equipment

  • Weapons:
  • Other:
  • Money: