Will Tarlton: Difference between revisions
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|'''18''' | |'''18''' | ||
|Stamina | |Stamina | ||
| | |9 | ||
|Weight Allowance: | |Weight Allowance: 35 lbs. | ||
|Bend Bars/Lift Gates: | |Bend Bars/Lift Gates: 1% | ||
| | | | ||
| | | | ||
Line 40: | Line 40: | ||
| | | | ||
|Muscle | |Muscle | ||
| | |9 | ||
|Attack Adjustment: + | |Attack Adjustment: +0 | ||
|Damage Adjustment: + | |Damage Adjustment: +0 | ||
|Max Press: | |Max Press: 90 pounds | ||
|Open Doors: | |Open Doors: 5 | ||
|- | |- | ||
|'''DEX''' | |'''DEX''' | ||
|''' | |'''13''' | ||
|Aim | |Aim | ||
| | |11 | ||
|Missile Adjustment: +0 | |Missile Adjustment: +0 | ||
|Pick Pockets | |Pick Pockets -5% | ||
|Open Locks: +0% | |Open Locks: +0% | ||
| | | | ||
Line 58: | Line 58: | ||
| | | | ||
|Balance | |Balance | ||
| | |15 | ||
|Reaction Adjustment: + | |Reaction Adjustment: +0 | ||
|Armor Class: - | |Armor Class: -1 | ||
|Move Silently: +0% | |Move Silently: +0% | ||
|Climb Walls: +0% | |Climb Walls: +0% | ||
|- | |- | ||
|'''CON''' | |'''CON''' | ||
|''' | |'''13''' | ||
|Health | |Health | ||
| | |13 | ||
|System Shock: | |System Shock: 85% | ||
|Poison Save: +0 | |Poison Save: +0 | ||
| | | | ||
Line 76: | Line 76: | ||
| | | | ||
|Fitness | |Fitness | ||
| | |13 | ||
|HP Adjustment: + | |HP Adjustment: +0 | ||
|Resurrection: | |Resurrection: 90% | ||
| | | | ||
| | | | ||
|- | |- | ||
|'''INT''' | |'''INT''' | ||
|''' | |'''14''' | ||
|Reason | |Reason | ||
| | |12 | ||
|Max Spell Level: 6th | |||
|Max. Spells/Level: 7 | |||
|Illusion Immunity: None | |Illusion Immunity: None | ||
| | | | ||
|- | |- | ||
Line 94: | Line 94: | ||
| | | | ||
|Knowledge | |Knowledge | ||
| | |16 | ||
|Bonus Proficiencies: | |Bonus Proficiencies: 5 | ||
| | |Chance to Learn Spell: 70% | ||
| | | | ||
| | | | ||
|- | |- | ||
|'''WIS''' | |'''WIS''' | ||
|''' | |'''11''' | ||
|Intuition | |Intuition | ||
| | |10 | ||
|Bonus Cleric Spells: | |Bonus Cleric Spells: 0,0,0,0,0,0,0 | ||
|Spell Fail Chance: | |Spell Fail Chance: 15% | ||
| | | | ||
| | | | ||
Line 112: | Line 112: | ||
| | | | ||
|Willpower | |Willpower | ||
| | |12 | ||
|Magical Defensive Adjustment: +0 | |Magical Defensive Adjustment: +0 | ||
|Spell Immunity: None | |Spell Immunity: None | ||
Line 119: | Line 119: | ||
|- | |- | ||
|'''CHA''' | |'''CHA''' | ||
|''' | |'''16''' | ||
|Leadership | |Leadership | ||
| | |18 | ||
|Loyalty Base: + | |Loyalty Base: +8 | ||
|Max Henchmen: | |Max Henchmen: 15 | ||
| | | | ||
| | | | ||
Line 130: | Line 130: | ||
| | | | ||
|Appearance | |Appearance | ||
| | |14 | ||
|Initial Reaction Adjustment: + | |Initial Reaction Adjustment: +2 | ||
| | | | ||
| | | | ||
Line 140: | Line 140: | ||
===Basics=== | ===Basics=== | ||
*AC: 10 - | *AC: 10 - 1 (Jester Bonus) - 1 (Balance) = 8 | ||
*HP: | *HP: 6 Total, 6 Currently | ||
*Move: | *Move: 12 (0-40 lbs), 9 (41-50 lbs), 6 (51-65 lbs), 3 (66-80 lbs), 1 (81-90 lbs) | ||
===Saving Throws=== | ===Saving Throws=== | ||
Jester bonus applied to all saving throws. | |||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |-align="center" | ||
|Paralyzation: 12 | |Paralyzation: 12 | ||
|Poison: 12 | |Poison: 12 | ||
|Death Magic: 12 | |Death Magic: 12 | ||
|Petrification: | |Petrification: 11 | ||
|Polymorph: | |Polymorph: 11 | ||
|- | |- align="center" | ||
|Rod: | |Rod: 13 | ||
|Staff: | |Staff: 13 | ||
|Wand: | |Wand: 13 | ||
|Breath Weapon: 15 | |Breath Weapon: 15 | ||
|Spell: | |Spell: 14 | ||
|} | |} | ||
Revision as of 00:57, 9 December 2010
TEMPLATE -- Not complete
Biographical Info
- Name: Will Tarlton, AKA Bouffon the Fool, AKA Stiletto the Clown
- Gender: Male
- Date of Birth:
- Age: 25
- Alignment: Lawful Good
- Description:
- History and Personality: Will is still well-known in the small theatrical community of Chendl, having pioneered a natural style of acting quite different from the mannered portrayals common to the stage. He is still a fine singer, too, though his fortunes fell with the fall of Bouffon the Clown, a royal favorite. The events leading to his banishment from the castle grounds were engineered, he has concluded, from start to finish. This was not clear for the first week, which Will spent at the bottom of a wine glass--then Kalinstren contacted him again with an offer of the role of a lifetime: spy. The jester's talent had not gone unnoticed, and the threat of war led Furyondian intelligence to cast the widest possible nets in recruitment. Given some training in linguistics, Will was to infiltrate north of the river to observe and report to his superior. Necessary to his dual identity was a concerted effort to appear every inch the embittered cast-off, and Will cultivates an image of drunkard and libertine. His new career has inspired him to greater heights on the stage, even as his apparent dissipation has enraged his fellow thespians. He often leaves Chendl for months at a time to entertain across northern Furyondy, and to train under his new master.
Characteristics
- Class: Bard
- Kit: Jester
- Level: 1
- XP: 0
- Next Level XP: 1250
- Height: 5'9"
- Weight: 164 lbs
- Hair: Black
- Eyes: Brown
- Skin: Olive
Stats
STR | 18 | Stamina | 9 | Weight Allowance: 35 lbs. | Bend Bars/Lift Gates: 1% | ||
Muscle | 9 | Attack Adjustment: +0 | Damage Adjustment: +0 | Max Press: 90 pounds | Open Doors: 5 | ||
DEX | 13 | Aim | 11 | Missile Adjustment: +0 | Pick Pockets -5% | Open Locks: +0% | |
Balance | 15 | Reaction Adjustment: +0 | Armor Class: -1 | Move Silently: +0% | Climb Walls: +0% | ||
CON | 13 | Health | 13 | System Shock: 85% | Poison Save: +0 | ||
Fitness | 13 | HP Adjustment: +0 | Resurrection: 90% | ||||
INT | 14 | Reason | 12 | Max Spell Level: 6th | Max. Spells/Level: 7 | Illusion Immunity: None | |
Knowledge | 16 | Bonus Proficiencies: 5 | Chance to Learn Spell: 70% | ||||
WIS | 11 | Intuition | 10 | Bonus Cleric Spells: 0,0,0,0,0,0,0 | Spell Fail Chance: 15% | ||
Willpower | 12 | Magical Defensive Adjustment: +0 | Spell Immunity: None | ||||
CHA | 16 | Leadership | 18 | Loyalty Base: +8 | Max Henchmen: 15 | ||
Appearance | 14 | Initial Reaction Adjustment: +2 |
Combat Stats
Basics
- AC: 10 - 1 (Jester Bonus) - 1 (Balance) = 8
- HP: 6 Total, 6 Currently
- Move: 12 (0-40 lbs), 9 (41-50 lbs), 6 (51-65 lbs), 3 (66-80 lbs), 1 (81-90 lbs)
Saving Throws
Jester bonus applied to all saving throws.
Paralyzation: 12 | Poison: 12 | Death Magic: 12 | Petrification: 11 | Polymorph: 11 |
Rod: 13 | Staff: 13 | Wand: 13 | Breath Weapon: 15 | Spell: 14 |
Weapons
Weapon | Melee THAC0 | Missile THAC0 | Attacks/Round | Speed | Damage (S-M) | Damage (L) |
---|---|---|---|---|---|---|
Sword, broad | 18 | -- | 3/2 | 5 | 2d4+2 | 1d6+3 |
Sword, two-handed | 19 | -- | 1 | 10 | 1d10+2 | 3d6+2 |
Weapon Abilities
Equipment & Encumbrance
Item | Quantity | Weight (lbs) | Value | Location |
---|---|---|---|---|
Sword, broad | 1 | 4 | 10 g | Worn |
Sword, 2 handed | 1 | 15 | 50 g | Wrapped, secured in saddle bag straps |
Chain mail | 1 | 40 | 75 g | Worn |
Holy symbol | 1 | -- | 25 g | Worn |
Backpack | 1 | 2 | 2 g | Worn |
Rations, 1 wk | 2 | 10 | 10 g | Saddle bags |
Salt, 1 lb. | 1 | 1 | 1 s | Saddle bags |
Waterskin | 2 | 2 | 16 s | Backpack, Saddle bags |
Backpack | 1 | 2 | 5 s | Worn |
Medium Shield | 1 | 10 | 7 gp | Worn |
Good cloth cloak | 1 | -- | 8 sp | Worn |
Gloves | 1 | -- | 1 gp | Worn |
Riding boots | 1 | -- | 3 gp | Worn |
Surcoat | 2 | -- | 12 sp | Worn, Backpack |
Under-tunic | 2 | -- | 16 sp | Worn, Backpack |
Breeches | 2 | -- | 4 gp | Worn, Backpack |
Belt | 2 | -- | 3 sp | Worn, Backpack |
Sword scabbard | 1 | -- | 3gp | Belt |
Tabard | 1 | -- | 6 sp | Worn |
Large belt pouch | 1 | 1 | 1 gp | Belt |
Small belt pouch | 1 | 0.5 | 7 sp | Belt |
Knife | 1 | 0.5 | 5 sp | Sheath |
Knife sheath | 1 | -- | 3 cp | Belt |
Flint and steel | 1 | -- | 5 sp | Backpack |
Whetstone | 1 | 1 | 2 cp | Backpack |
Small sack | 4 | -- | 2 sp | Backpack |
Silk rope | 50' | 8 | 10 gp | Backpack |
Non-Weapon Proficiencies
- Cooking: 7
- Etiquette: 12
- Fishing: 6
- Healing: 9
- Heraldry: 8
- Literacy: 8
- Riding, Land: 11
- Survival: 6
Traits & Race/Class/Kit Abilities
Racial Abilities
- Attack bonus: +1 bonus to attack rolls with one weapon of the character’s choice.
Class Abilities
- Circle of power – If in possession of a holy sword, it will project a 10 foot diameter sphere which repels hostile magic.
- Curative – Grants power to cure any natural disease once per week for every five experience levels. For example, a 10th level paladin can use his ‘cure disease’ ability two times a week (this ability is ineffective against lycanthropy.)
- Detection – By concentrating, may detect evil creatures up to 60 feet away.
- Faithful mount – May summon special steed at 4th level.
- Healing – May heal two hit points per paladin’s level to anyone once per day with a touch.
- Health – Immune to all natural disease.
- Protection from evil – Radiate an aura 10 feet in diameter of Protection from Evil.
- Saving throw bonus – +2 bonus to all saves.
- Turn undead – Turn undead at two levels lower in ability.
- Major Spheres of Magic – Combat, Divination, Healing, Protection
Kit Abilities
- Not applicable.
Traits
- Partial Amnesia - Character has limited knowledge of his past, starting three years ago.
Languages
- Common (Speak, Read, Write)
- Old Oeridian (Speak, Read, Write)
- Old Velondi (Speak, Read, Write)
Magic
- Not applicable at 1st level.