Chance (Dark Champions - New Venice): Difference between revisions

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Martial Art Strikes (Punch/Snap Kicks) do 10d6 (at a cost of 3 endurance a hit)
Martial Art Strikes (Punch/Snap Kicks) do 10d6 (at a cost of 3 endurance a hit)
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Suggestions:
Suggestions:
Int and PRE are very hight at 30.
Int and PRE are very high at 30.
IE a 15 is real world genius, and a 20 INT is max human. a 30 is four times that.  
IE a 15 is real world genius, and a 20 INT is max human. a 30 is four times that.  


I suggest lowwering both to 20, and raise your luck blast to 6d6 (and maybe add 2d6 RKA "luck blast" to simulate breaking devices.)
I suggest lowwering both to 20, and redo powers:
 
and redo powers:


30 Multipower 60  Only for Accedents +1/4  Activation 14< Side effect Unluck   
30 Multipower 60  Only for Accedents +1/4  Activation 14< Side effect Unluck   
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80 Points
80 Points


You may look at bying overall skill level with your XP to simulate luck at doing everything.
Later on you may look at bying overall skill level with your XP to simulate luck at doing everything.


=Background=
=Background=

Revision as of 19:33, 12 December 2010

Alright. I have removed luck and replaced it with 3 powers (along with combat luck and a host of other values)

Martial Art Strikes (Punch/Snap Kicks) do 10d6 (at a cost of 3 endurance a hit)

____________________________________

Suggestions: Int and PRE are very high at 30. IE a 15 is real world genius, and a 20 INT is max human. a 30 is four times that.

I suggest lowwering both to 20, and redo powers:

30 Multipower 60 Only for Accedents +1/4 Activation 14< Side effect Unluck 3 Mind Control 7d6 (Indirect) 3 Luck Blast 7d6 3 Luck Killing Attack 2d6 +1 (Indirect) 3 Luck Telekenesis (str 35) (only for "accedients) 3 Slip and fall (as below)

End Reserve 80 (20) Rec 15 (10) (This will last a looong while but when it runs out you "run out of luck")

10 Stun only for using luck powers (lets you use luck when down to -10 stun) (5 pionts)


80 Points

Later on you may look at bying overall skill level with your XP to simulate luck at doing everything.

Background

Character Sheet

Chance


Player: Toras


Val Char Cost

15 STR 5

30 DEX 40

15 CON 5

15 BODY 5

30 INT 20

15 EGO 5

30 PRE 20

OCV/DCV: 8/8 50

MOCV/MDCV: 4/4 6


14 PD 0

14 ED 0

5 SPD 30

8 REC 4

40 END 4

30 STUN 5

12m RUN 0

4m SWIM 0

4m LEAP 0

Characteristics Cost: 182


Cost Power

Accident [Energy Blast 5d6] (2.25 * 25 = 56 Active Points, 56/2.5 = 22)

-Indirect (Look out for the...., +3/4)

-No Endurance (+1/2)

-Require Roll (Playing with Probability, -1/2)

-Side-Effect (On Failure, Unlucky 5d6, -1)


Just the Right Words [Mind Control 7d6] (1.5 * 35 = 52.5 Active Points, 52.5/2 = 26)

-No Endurance (+1/2)

-Require Roll (Persuasion, -1/2)

-Restrainable (Gag, -1/2)


Slip, Trip, and Fall (Taken from UNTIL Superpowers, When power used it forces a dex roll at said penalty to avoid clumsiness)

-Change Environment 1” radius, -5 to DEX Rolls,

-Reduced Endurance (0 END; +½) (25 Active Points)

-Instant (-½),

-Limited Range (25”; -¼)

-Only Affects One Character (-½). Total cost: 11 points.


Power Cost 59


Cost Skill 3 Acrobatics

3 Acting

3 Breakfall

3 Bribery

3 Charm

3 Climbing

3 Concealment

3 Contortionist

3 Conversation

3 Disguise

3 Forgery

3 Gambling (Card Games)

3 Lock-picking

28 Marital Arts (Martial Dodge, Martial Punch/Snap Kick, +5 Damage Classes)

3 Mimicry

3 Persuasion

3 Power (Playing with probability)

3 Shadowing

3 Sleight of Hand

3 Stealth

3 Streetwise


Skills Cost: 85


Cost Perk

6 Wealth

Perks Cost: 6


Cost Talent

24 Combat Luck (12 PD/12 ED)

3 Striking Looks (Attractive)

Talents Cost: 27


Total Character Cost: 300


Disadvantages 20 Hunted (VIPER, More Powerful, Considerable NCI) - Stole a considerable amount of untraceable bills to help fund orphanages rather than the weapon sales they were intended for.

They are unamused by my antics

5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe. He has vowed to bring me in no matter the

cost. Unfortunately for him, he has no warrant for Chance or a man with Golden eyes.

15 Overconfident

15 Defender of the Innocent

5 Distinctive Feature (Golden Eyes)


Disadvantage Points: 60

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0