Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra"
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'''Ranged:''' Light 2-Handed Gun (Laser sniper rifle) | '''Ranged:''' Light 2-Handed Gun (Laser sniper rifle) | ||
− | ''' | + | '''Misc/Unequipped Omega Tech''' |
+ | |||
+ | 70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed. | ||
+ | |||
+ | Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier, Tire Pressure Gauge, Electric Blender | ||
'''Omega Tech:''' | '''Omega Tech:''' | ||
− | + | 118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines. | |
− | + | 79. Marauder Armor (O; U; Xi) This sleek suit of powered armor gives you limited flight, making it perfect for scouting. Armor: Light; Power: Encounter; Move Action, Personal; Effect: You gain a fly speed equal to your speed until the end of the encounter. You must land at the end of your turn, or you crash.; Salvage 8: An 8th-level character can salvage the marauder armor. It becomes light armor: +4 armor bonus to AC; you can fly your speed as a move action once during each of your turns. | |
'''Alpha Mutations:''' | '''Alpha Mutations:''' | ||
− | + | 23. Machine Command (A; C; Psi) You telepathically seize control of a robot, computer, or similar device. Standard Action Ranged 10; Target: One android, robot, computer, or vehicle; Attack: level + 3 vs Will; Hit: You dominate the target (save ends).; Aftereffect: The target is dazed (save ends).; Special: You can cause a target that does not normally take actions, such as a vehicle or excavator, to operate as you direct - for example, you could order a robot excavator to dig a trench. Overcharge: When you use this power, you can roll a d20; 10+: The target takes a -5 penalty to saving throws against this power; 9 or less: The target gets a +5 bonus to attack rolls against you while this card is readied. |
Revision as of 01:08, 26 January 2011
Contents
Gabada (Gabby) DeMonestra
BASIC STATISTICS
HP/Blooded: 33/16
Initiative: +5
Speed: 6
Defenses
AC: 18
Fortitute: 15
Reflex: 15
Will: 16
TRAITS
Pyrokinetic: Wisdom; Psi;
- +2 to PSI overcharge.
- +4 bonus to Interaction checks.
- Fire Resistance: Gain resist 10 fire.
- Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.
- Pyrokinetic Critical: When you score a critical hit, the target gains 10 ongoing fire damage (Save Ends).
Rat Swarm: Dexterity; Bio;
- +2 to BIO overcharge
- +4 bonus to Stealth checks
- Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.
- Crawling Mass: You can't be knocked prone.
POWERS
Novice Primary: Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +6 vs Reflex, 2d8+4+4)
Novice Secondary: Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +5 vs Reflex, 1d8+3+4 and the target is immobilized until the end of your next turn.)
ABILITY SCORES
Str 17 (+3)
Con 16 (+3)
Dex 16 (+3)
Int 11 (0)
Wis 18 (+4)
Cha 11 (0)
SKILLS
Acrobatics +5
Athletics* +5
Conspiracy +2+4=+6
Insight +6
Interaction +2+4=+6
Mechanics +2
Nature +6
Perception +6
Science +2
Stealth +5+4=+9
GEAR
Note: All of Gabby's personal belongings are lined with fire resistant materials. She will not assume responsibility for the loss of items and/or limbs belonging to others.
Armor: Light Armor (Leather coat and excessive amounts of body jewelry)
Melee: Light 2-Handed Melee (Ornate broadsword)
Ranged: Light 2-Handed Gun (Laser sniper rifle)
Misc/Unequipped Omega Tech
70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.
Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier, Tire Pressure Gauge, Electric Blender
Omega Tech:
118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.
79. Marauder Armor (O; U; Xi) This sleek suit of powered armor gives you limited flight, making it perfect for scouting. Armor: Light; Power: Encounter; Move Action, Personal; Effect: You gain a fly speed equal to your speed until the end of the encounter. You must land at the end of your turn, or you crash.; Salvage 8: An 8th-level character can salvage the marauder armor. It becomes light armor: +4 armor bonus to AC; you can fly your speed as a move action once during each of your turns.
Alpha Mutations:
23. Machine Command (A; C; Psi) You telepathically seize control of a robot, computer, or similar device. Standard Action Ranged 10; Target: One android, robot, computer, or vehicle; Attack: level + 3 vs Will; Hit: You dominate the target (save ends).; Aftereffect: The target is dazed (save ends).; Special: You can cause a target that does not normally take actions, such as a vehicle or excavator, to operate as you direct - for example, you could order a robot excavator to dig a trench. Overcharge: When you use this power, you can roll a d20; 10+: The target takes a -5 penalty to saving throws against this power; 9 or less: The target gets a +5 bonus to attack rolls against you while this card is readied.