Artemis Too-Tall: Difference between revisions
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Arcana +1, Diplomacy +4, Dungeoneering +3, Endurance +1, Heal +3, History +1, Intimidate +4, Nature +3, Perception +3, Religion +1, Athletics | Arcana +1, Diplomacy +4, Dungeoneering +3, Endurance +1, Heal +3, History +1, Intimidate +4, Nature +3, Perception +3, Religion +1, Athletics | ||
'''HP:''' | '''HP:''' 38 Surges: 6 Surge value: 9 | ||
'''AC:''' | '''AC:''' 19 '''Fort''': 15 '''Ref:''' 19 '''Will''': 17 | ||
* '''Bold''': You gain a +5 racial bonus to saving throws against fear. | * '''Bold''': You gain a +5 racial bonus to saving throws against fear. | ||
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'''Target''': One creature | '''Target''': One creature | ||
'''Attack:'''+ | '''Attack:'''+12 vs. AC | ||
'''Hit:''' 1d8 + 8 damage. | '''Hit:''' 1d8 + 8 damage. | ||
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'''Target:''' One creature | '''Target:''' One creature | ||
'''Attack:''' + | '''Attack:''' +12 vs. Reflex | ||
'''Hit:''' 1d8 +5 damage. | '''Hit:''' 1d8 +5 damage. | ||
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'''Target''': Each enemy in burst you can see | '''Target''': Each enemy in burst you can see | ||
'''Attack:''' + | '''Attack:''' +12 vs. AC | ||
'''Hit:''' 1d8 + 5 damage. | '''Hit:''' 1d8 + 5 damage. | ||
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'''Target''': One creature | '''Target''': One creature | ||
'''Attack:''' + | '''Attack:''' +12 vs. AC | ||
* ''Artful Dodger'': If you use this power as part of a charge, you can target Reflex instead of AC. | * ''Artful Dodger'': If you use this power as part of a charge, you can target Reflex instead of AC. |
Revision as of 22:38, 3 July 2011
A character in Morgrave High: Passing Marks
“Laaaaaaaaaaaadies?”
Role: Rogue/Dino-rider
Character Archetype: Fast Talker
Theme Song: "Do You Know What They Do To Guys Like Us in Prison?" by My Chemical Romance -[1]
Family: Jatta (mother), Geddy (father), Miki and Krik-kik (dinosaurs)
Character Sheet
Languages: Common, Goblin
Str 8, Con 11, Dex 18, Int 10, Wis 14, Cha 17
Stealth +10, Thievery +12, Acrobatics +12, Bluff +9, Streetwise +9, Insight +8
Arcana +1, Diplomacy +4, Dungeoneering +3, Endurance +1, Heal +3, History +1, Intimidate +4, Nature +3, Perception +3, Religion +1, Athletics
HP: 38 Surges: 6 Surge value: 9
AC: 19 Fort: 15 Ref: 19 Will: 17
- Bold: You gain a +5 racial bonus to saving throws against fear.
- Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
- Striker: Once per turn, Artemis deals 1d6 extra damage when he hits an enemy he has combat advantage against.
Second Chance
Encounter Immediate Interrupt Personal
Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.
Sly Flourish
At-Will Martial, Weapon Standard Action Melee or Ranged weapon
Target: One creature
Attack:+12 vs. AC
Hit: 1d8 + 8 damage.
Piercing Strike
At-Will Martial, Weapon Standard Action Melee weapon
Target: One creature
Attack: +12 vs. Reflex
Hit: 1d8 +5 damage.
Acrobat's Blade Trick
Encounter Martial, Weapon Standard Action Close burst 1
Target: Each enemy in burst you can see
Attack: +12 vs. AC
Hit: 1d8 + 5 damage.
Effect: After the attack, you can shift a number of squares equal to the number of enemies you hit with this attack. During the shift, you can move through squares occupied by enemies you hit with this attack.
Jumping Blade Assault
Encounter Martial, Weapon Standard Action Melee weapon
Target: One creature
Attack: +12 vs. AC
* Artful Dodger: If you use this power as part of a charge, you can target Reflex instead of AC.
Effect: You knock the target prone.
Hit: 2d8 + 5 modifier damage.
Special: When charging, you can use this power in place of a melee basic attack.
Switcheroo
At-Will Martial Move Action Close burst 1
Target: You and one ally in burst
Effect: The targets swap places.