Orendal the Giant: Difference between revisions
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*Total Hit Points: | *Total Hit Points: 8/16 HP | ||
*Armour Enc: 5 | *Armour Enc: 5 | ||
Revision as of 10:48, 13 March 2011
Background
Orendal is a former Sylilan mercenary. He came south with his unit but, recognizing much in common with the Heortlings, had a crisis of conscience and deserted. After wrestling with, and losing to, a Storm Bull warrior, he fell in with the warband and eventually initiated into the cult. His initiation scars now cover his tribal and clan tattoes and he considers himself to have no people but his warband.
He is Apple Lane after getting separated from his war band in the storm several days ago. He is now holed up in the Tin Inn.
Character Details
- Name: Orendal the Giant
- Race: Human
- Cults: Storm Bull
- Rune Level:
- Initiate: Storm Bull
- Lay Member: Urelia Formerly: Ernalda, The Seven Mothers, Donandar, Orlanth, Yelm
- Social Condition: Townsman, Deserter
- Sex: Male
- Previous Experience:
- Type: Sylilan Mercenary
- Company: The Red Wyverns
- Type: Storm Bull Warband
- Company: The Howling Wind
Characteristics
Str: 11 - Con: 14 - Siz: 17 - Int: 13 - Pow: 13 - Dex: 13 - Cha: 10
- Damage Bonus/Minus: +1d4
- Hit Point Bonus/minus: +2 HPs
- Experience bonus: +3%
- Encumbrance limit: 11
Skill Groups
- Knowledge: +5%
- Evaluate (5%): 10%
- Read/Write Language (10%): 15%
- First Aid (5): 10%
- World Lore (5%) 30%
- Communication: +0%
- Bargain (10%): 10%
- Orate (10%): 10%
- Sing (5%): 5%
- Speak Lang. (Int x 5): Sylilan 65%
- Speak Lang.: Sartarite with a thick Sylilan accent : 32.5%
- Speak Lang.: Darktongue : 5%
- Perception: +5%
- Listen (25)%: 35%
- Spot Hidden items (5): 55%
- Spot Trap (5): 35%
- Track (10): 35%
- Understand Beast Speech 10%
- Stealth: +5%
- Camouflage (10%): 35%
- Hide (15%): 90%
- Move quietly (15%): 20%
- Pick Pocket (5%): 10%
- Manipulation: +10%
- Climb (15): 25%
- Conceal item (10): 20%
- Dodge (dex x 2%): 46%
- Climb (15%): 25%
- Jump (15%): 25%
- Throw (15%): 25%
- Map Making (10%): 20%
- Ride (5%): 15%
- Swim (15%): 25%
- Set Disarm trap (5%): 15%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Closed Helm | 6 | 5 | 1 | 19-20 |
Left Arm | Cuirboilli Vambrace | 5 | 3 | .5 | 16-18 |
Right Arm | Cuirboilli Vambrace | -5 | 3 | .5 | 13-15 |
Chest | Chainmail Hauberk | 7 | 5 | 1 | 12 |
Abdomen | Chainmail Hauberk | 6 | 5 | 1 | 09-11 |
Left Leg | Cuirboilli Greave | 6 | 3 | .5 | 05-08 |
Right Leg | Cuirboilli Greave | 6 | 3 | .5 | 01-04 |
- Total Hit Points: 8/16 HP
- Armour Enc: 5
Weapons and Shields
- Attack Bonus/Minus: +10%
- Parry Bonus/Minus: +0%
- Strike Ranks: SIZ:(1) + DEX:(2)=3
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
2H Great Axe | 2d6+2+1d4 | 5 | 15 | 60% | 40% | -- | 2 |
RH Broadsword | 1d8+1+1d4 | 5 | 20 | 20% | 10% | -- | 1 |
LH Broadsword | 1d8+1+1d4 | 5 | 20 | 15% | 5% | -- | * |
RH Dagger | 2d4+2 | 7 | 12 | 35% | 25% | -- | .25 |
LH Dagger | 2d4+2 | 7 | 12 | 15% | 5% | -- | * |
Heavy Crossbow | 2d6+2 | 2(1/3R) | 10 | 55% | 5% | 120 | 2 |
Throw Rock | 1d4+1d2 | 2/7 | -- | 35% | -- | 20 | .25 |
Fist | 1d3+1d4 | 7 | arm | 40% | 25% | -- | 0 |
Kick | 1d6+1d4 | 7 | leg | 40% | -- | -- | 0 |
Head Butt | 2d4 | 7 | head | 35% | -- | -- | 0 |
Grapple | Special | 7 | special | 40% | 25% | -- | 0 |
Weapons Carried:
- Great Axe
- Broadsword
- Heavy Crossbow
- Dagger (in pack)
ENC: 5
Magic
- Power: 13
- Current Characteristic POW: 12/13
- Current Stored POW: 6/10
- Current TOTAL Available POW: 16/22
- Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic: (7pts total)
- Speedart
- Healing 2
- Demoralize
- Spirit Binding
- Spirit Shield 2
- Rune Magic:
- Shield 1
Equipment
- Weapons:
- Great axe (ENC 2)
- Hvy Crossbow (ENC 2)
- Broadsword (ENC 1)
- Pack: (ENC 2)
- Dagger
- Belt Knife
- Flasks
- Torches
- Lamps
- Rope
- Assorted Tools (mallets, spikes etc)
- Fire Making Gear
- Other: (ENC 1)
- Furs
- More furs
- Pocket warmer
- Pet pocket ferret to keep the hands warm x 2
- Flask of tea
- Scarf
- Warm furry boots
- Magic Items:
- Stone Man Totem - Power Storage Crystal POW: 10 - Worn beneath his armor on leather thong around his neck. A family heirloom left to him by his mother. He has carried since he was a small boy and has used it's power storage abilities for years. It appears to be a stone carving of an oddly proportioned man with a large head and over-long arms with large hands and feet.
- Money: 8W 3L
Total ENC for Gear: 8
Notes
Starting money 163L
From guild credit: 1300L for training - gt axe parry +10%
Saving the Symbol: √