Scratch:Intelligence: Difference between revisions

From RPGnet
Jump to navigation Jump to search
SerpLord (talk | contribs)
No edit summary
SerpLord (talk | contribs)
No edit summary
Line 1: Line 1:
Willpower is the difficulty of deception, persuasion, intimidation, mind reading, mind control and other psychological attacks. A character’s willpower is 10 plus his best mental ability level. Mental abilities include command, healing, craftsmanship, navigation, driving and piloting.
A character’s willpower is 10 plus his best mental ability level. Mental abilities include command, healing, craftsmanship, navigation, driving and piloting.
Willpower is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called ''psychic'' attacks regardless of whether their power is psychological or supernatural.
Some psychic attacks ''frighten'' their targets. Frightened characters must evade or escape. They cannot attack or heal.


'''Distraction''' is a basic close range attack that anybody can do. Make a non-ability roll against the target's willpower. If the distraction is successful, the target must skip a turn.
'''Distraction''' is a close range psychic attack that anybody can do. Make a non-ability roll against the target's willpower. If the distraction is successful, the target is delayed.


'''Stalking''' ability can be used to ''surprise'' an opponent. This is a long range attack. Make a stalking roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.
'''Surprise''' is a long range psychic attack that frightens an opponent and requires stalking ability. Make a stalking roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.


'''Command''' ability can be used to ''intimidate'' an opponent. This is a long range attack. Make a command roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.
'''Intimidate''' is a long range psychic attack that frightens an opponent and requires command ability. Make a command roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.

Revision as of 14:52, 1 April 2011

A character’s willpower is 10 plus his best mental ability level. Mental abilities include command, healing, craftsmanship, navigation, driving and piloting. Willpower is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called psychic attacks regardless of whether their power is psychological or supernatural. Some psychic attacks frighten their targets. Frightened characters must evade or escape. They cannot attack or heal.

Distraction is a close range psychic attack that anybody can do. Make a non-ability roll against the target's willpower. If the distraction is successful, the target is delayed.

Surprise is a long range psychic attack that frightens an opponent and requires stalking ability. Make a stalking roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.

Intimidate is a long range psychic attack that frightens an opponent and requires command ability. Make a command roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.