Setting: Difference between revisions

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The setting of a [[campaign]] is, in simplest terms, where it takes place. For a historical campaing, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis, and for a [[GURPS]] Fantasy campaign it might be the world of Yrth.
The setting of a [[campaign]] is, in simplest terms, where it takes place. For a historical campaing, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis, and for a [[GURPS]] Fantasy campaign it might be the world of Yrth.


Many [[roleplaying game]] publishers also publish settings for use with their products. These include the Yrth setting for GURPS Fantasy and the World of Greyhawk supplement for [[Dungeons & Dragons]]. Some games integrate the setting with the rules. Examples include Vampire: the Masquerade and Star Wars.
Many [[roleplaying game]] publishers also publish settings for use with their products. These include the Yrth setting for GURPS Fantasy and the World of Greyhawk supplement for ''[[Dungeons & Dragons]]''. Some games integrate the setting with the rules. Examples include ''[[Vampire: The Masquerade]]'' and ''[[Star Wars]]''.


[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 06:52, 5 June 2005

The setting of a campaign is, in simplest terms, where it takes place. For a historical campaing, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis, and for a GURPS Fantasy campaign it might be the world of Yrth.

Many roleplaying game publishers also publish settings for use with their products. These include the Yrth setting for GURPS Fantasy and the World of Greyhawk supplement for Dungeons & Dragons. Some games integrate the setting with the rules. Examples include Vampire: The Masquerade and Star Wars.