Difference between revisions of "Resilience"

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[[File:Resilience.png]]
 
[[File:Resilience.png]]
  
==Basic Gameplay==
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==Create Your Characters==
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Each player creates a player-character (PC.) Consider playing a character based on yourself.
  
*Create characters for each player.
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==Create Your Community==
*Repeat this cycle for each in-game year.
 
**character development
 
**community plans
 
**ongoing event (non-combat encounter)
 
**action event (combat encounter)
 
  
==Resilient Communities==
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The success of a resilient community can be measured by how well it maintains the three E's of [http://en.wikipedia.org/wiki/Sustainability sustainability] as the future unfolds: a prosperous '''E'''conomy, healthy '''E'''nvironment, and social '''E'''quity. Each of these is represented as a defense number. Attacks that threaten the economic, environmental or social health of your community must roll equal to or greater than that number to succeed.
  
The success of a resilient community can be measured by how well it maintains the three E's of [http://en.wikipedia.org/wiki/Sustainability sustainability] as the future unfolds: a prosperous '''E'''conomy, healthy '''E'''nvironment, and social '''E'''quity. Each of these is represented as a defense number which begins at 10. Attacks that threaten the economic, environmental or social health of your community must roll equal to or greater than that number to succeed.
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The players have 30 points to divide between the community's economy, environment and equity. All of the defenses must be at least 5, and none can be more than 15. An average, well-balanced community has 10 economy, 10 environment, and 10 equity. Consider modeling your PC's community after the real place where the players live.
  
 
===Economy===
 
===Economy===
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A community with social equity enjoys fairness and respect between community members of all classes. This is your community's defense against demoralization, propaganda and psy-ops.
 
A community with social equity enjoys fairness and respect between community members of all classes. This is your community's defense against demoralization, propaganda and psy-ops.
 +
 +
==Basic Gameplay==
 +
 +
Repeat this cycle for each in-game year.
 +
 +
*community plans
 +
*character development
 +
*event (ongoing stuff)
 +
*encounter (action and combat)

Revision as of 01:21, 23 April 2011

Resilience.png

Create Your Characters

Each player creates a player-character (PC.) Consider playing a character based on yourself.

Create Your Community

The success of a resilient community can be measured by how well it maintains the three E's of sustainability as the future unfolds: a prosperous Economy, healthy Environment, and social Equity. Each of these is represented as a defense number. Attacks that threaten the economic, environmental or social health of your community must roll equal to or greater than that number to succeed.

The players have 30 points to divide between the community's economy, environment and equity. All of the defenses must be at least 5, and none can be more than 15. An average, well-balanced community has 10 economy, 10 environment, and 10 equity. Consider modeling your PC's community after the real place where the players live.

Economy

A community with a prosperous economy is flexible, connected and launches projects quickly. This is your community's defense against emergencies, breakdowns, sabotage and bankruptcy.

Environment

A community with a healthy environment can provide for itself while guaranteeing the same advantages to future generations. This is your community's defense against attrition, biological hazards and sieges.

Equity

A community with social equity enjoys fairness and respect between community members of all classes. This is your community's defense against demoralization, propaganda and psy-ops.

Basic Gameplay

Repeat this cycle for each in-game year.

  • community plans
  • character development
  • event (ongoing stuff)
  • encounter (action and combat)