Difference between revisions of "Resilience"

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A community with social equity enjoys fairness and respect between community members of all classes. This is your community's defense against demoralization, propaganda and psy-ops.
 
A community with social equity enjoys fairness and respect between community members of all classes. This is your community's defense against demoralization, propaganda and psy-ops.
  
==Basic Gameplay==
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==Events==
  
Repeat this cycle for each in-game year.
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Randomly select an event which challenges your community this year. Events can affect everything else that happens during the year. They can also have permanent effects on a community.
  
*event (ongoing stuff) and community plans
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TODO: list of events
*encounter (action and combat)
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*character development
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==Encounters===
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 +
During the event or it's aftermath, the PCs participate in an encounter which can involve action and combat. The outcome of the encounter will have a bigger effect on the individual PCs than their community.
 +
 
 +
TODO: list of encounters
 +
 
 +
==Character Development==
 +
 
 +
PCs who survive the encounter have an opportunity to improve themselves with greater status, resources, experience and training if the encounter has a favorable outcome. Players who lost their PCs can now replace them with new PCs.
 +
 
 +
TODO: character development options
 +
 
 +
==Community Projects==
 +
 
 +
After the encounter and character development, the community responds to the event confronting them this year. Using their PCs as personas, the players decide how the community responds.
 +
 
 +
TODO: explain how these projects work.
 +
 
 +
==Success==
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Choose a new event and a new encounter for each year, followed by the year's character development and community projects. The game is finished when time runs out, the community reaches a sustainability goal (at least 15 economy, 15 environment and 15 equity?) or the community fails (hitting 0 economy, environment or equity?)

Revision as of 14:12, 25 April 2011

Resilience.png

Resilience is a post-apocalyptic roleplaying game where the action revolves around a community adapting to a changing world. Players take on the role of community members who face both personal danger and ongoing threats to their way of life. Beyond mere survival, communities can become more sustainable as they adapt to these challenges.

Create Your Characters

Each player creates a player-character (PC.) Consider playing a character based on yourself. Each PC is a member of a community, with a specific role and interests. Each PC should have a different role so their interests sometimes work against each other.

TODO: list of roles, possibly with specific game mechanic advantages.

Create Your Community

The success of a resilient community can be measured by how well it maintains the three E's of sustainability as the future unfolds: a prosperous Economy, healthy Environment, and social Equity. Each of these is represented as a defense number. Attacks that threaten the economic, environmental or social health of your community must roll equal to or greater than that number to succeed.

The players have 30 points to divide between the community's economy, environment and equity. All of the defenses must be at least 5, and none can be more than 15. An average, well-balanced community has 10 economy, 10 environment, and 10 equity. Consider modeling your PC's community after the real place where the players live.

Economy

A community with a prosperous economy is flexible, connected and launches projects quickly. This is your community's defense against emergencies, breakdowns, sabotage and bankruptcy.

Environment

A community with a healthy environment can provide for itself while guaranteeing the same advantages to future generations. This is your community's defense against attrition, biological hazards and sieges.

Equity

A community with social equity enjoys fairness and respect between community members of all classes. This is your community's defense against demoralization, propaganda and psy-ops.

Events

Randomly select an event which challenges your community this year. Events can affect everything else that happens during the year. They can also have permanent effects on a community.

TODO: list of events

Encounters=

During the event or it's aftermath, the PCs participate in an encounter which can involve action and combat. The outcome of the encounter will have a bigger effect on the individual PCs than their community.

TODO: list of encounters

Character Development

PCs who survive the encounter have an opportunity to improve themselves with greater status, resources, experience and training if the encounter has a favorable outcome. Players who lost their PCs can now replace them with new PCs.

TODO: character development options

Community Projects

After the encounter and character development, the community responds to the event confronting them this year. Using their PCs as personas, the players decide how the community responds.

TODO: explain how these projects work.

Success

Choose a new event and a new encounter for each year, followed by the year's character development and community projects. The game is finished when time runs out, the community reaches a sustainability goal (at least 15 economy, 15 environment and 15 equity?) or the community fails (hitting 0 economy, environment or equity?)