SoF Exalted/Power Packages: Difference between revisions
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=Power Packages= | =Power Packages= | ||
Beings at the higher character tiers are gifted with "Power Packages" (ie they are free at character generation) to represent the very basic properties they have regardless of any other distinctions. These are things common to everything of their type, and are the access points to all of their Power Advantages. Without one of these Power Packages, you cannot use Charms, Sorcery or Supernatural Martial Arts. | |||
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*The Essence Affinity Ability at 1(1 AP) | *The Essence Affinity Ability at 1(1 AP) | ||
*An Essence Stress track (2 AP) | *An Essence Stress track (2 AP) | ||
==God-Blooded== | ==God-Blooded== | ||
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*Resistance [Disease - Improved Resistance] (2 AP) | *Resistance [Disease - Improved Resistance] (2 AP) | ||
*Resistance [Poison - Resistance] (1 AP) | *Resistance [Poison - Resistance] (1 AP) | ||
==Exalted== | ==Exalted== |
Revision as of 09:40, 3 May 2011
Power Packages
Beings at the higher character tiers are gifted with "Power Packages" (ie they are free at character generation) to represent the very basic properties they have regardless of any other distinctions. These are things common to everything of their type, and are the access points to all of their Power Advantages. Without one of these Power Packages, you cannot use Charms, Sorcery or Supernatural Martial Arts.
Enlightened Mortal
This package represents the basic characteristics of those mortals who possess Awakened Essence.
Enlightened Mortal Package (3 AP)
- The Essence Affinity Ability at 1(1 AP)
- An Essence Stress track (2 AP)
God-Blooded
This package represents the basic characteristics of the various beings known as the God-Blooded.
God-Blooded Package (6 AP)
- The Essence Affinity Ability at 1 (1 AP)
- An Essence Stress track (2 AP)
- Resistance [Disease - Improved Resistance] (2 AP)
- Resistance [Poison - Resistance] (1 AP)
Exalted
This package represents the basic characteristics of all Exalted.
Exalted Package (12 AP)
- The Essence Affinity Ability at 2 (2 AP)
- An Essence Stress track (2 AP)
- Regeneration (2 AP)
- Resistance [Disease - Immunity] (4 AP)
- Resistance [Poison - Improved Resistance] (2 AP)
Power Tech Level
An exception to the usual way in which Tech Levels are used is with regard to Powers. This is designed to enforce the strict differences in scale between the different tiers of character. Thus when Powers use TL as the basis for their effects, use Power TL for your character's type instead.
In most instances Power TL is fixed. The exception to this are mortals, who might become any of the higher-tiered types in play.
Character Power Type TL ------------------------------------ Mortal, Expert Mortal 0 Heroic Mortal 1 Enlightened Mortal 2 God-Blooded 3 Dragon-Blooded 4 Celestial 5