40KCharacterTemplate: Difference between revisions
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==Talents== | ==Talents== | ||
• Packing Iron (-5 all tests when without firearm) | |||
• Way of the Gun (+5 BS / Pistol Training (SP) / +5 tech use (int) projectile firearms) | |||
• Caves of Steel (Tech Use (Int) is a basic skill) | |||
• Hivebound (-10 Survival (Int) and -5 all (Int) tests when outside "proper hab") | |||
• Wary (+1 initiative) | |||
• Two-Weapon Wielder (Ballistic) (Full action to attack with two ballistic weapons at -20) | |||
• Mighty Shot (+2 damage with ranged attacks) | |||
• Quick Draw (Ready as a free action) | |||
• Lightning Reflexes (Add twice (Agi) bonus to initiative rolls) | |||
• Rapid Reload (Reload times reduced by half) | |||
• Deadeye Shot (Called shots are -10 (BS)) | |||
• Sharpshooter (No penalties for called shots) | |||
• Ambidextrous (Use either hand equally well) | |||
• Talented (Tracking) (+10 to Tracking) | |||
• Dual Shot (Fire two pistols as a full action with single BS test) | |||
• Talented (Shadowing) (+10 to Shadowing) | |||
• Hard Target (When charging or running, BS tests to hit you are -20) | |||
• Marksman (*Elite) (No penalties for firing at long or extreme range) | |||
• Crack Shot (+2 damage when ranged attack causes critical damage) | |||
• Leap Up (Stand up as free action) | |||
• Heightened Senses (Sight) (+10 to sight-based tests) | |||
• Pistol Training (SP) | |||
• Pistol Training (Las) | |||
• Basic Weapon Training (Las) | |||
• Basic Weapon Training (SP) | |||
• Melee Weapon Training (Prim) | |||
• Exotic Weapon Training (Exitus Rifle) | |||
• Exotic Weapon Training (Exitus Pistol) | |||
==Traits== | ==Traits== |
Revision as of 06:39, 25 June 2011
- Name: Alaric Flynn
- Rank: 9 (Ascended)
- Careers: Guardsman - The Art of Death - Vindicare Assassin
- Background:
- Appearance:
Characteristics
- WS: 60
- BS: 69
- S: 35
- T: 44
- Ag: 63
- Int: 25
- Per: 40
- WP: 37
- Fel: 25
- Wounds: 18
- Fate Points: 2
- Corruption: 25
- Insanity: 29
- Total XP Spent: 13, 150
- Unspent XP: 550
- XP to next rank:
Armour
- Head: 3
- R. Arm: 3
- L. Arm: 3
- Body: 3
- R. Leg: 3
- L. Leg: 3
Skills
Awareness (Per): +20
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S): +10
Command (Fel)
Concealment (Ag) : +20
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag): +10
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S): T
Logic (Int)
Scrutiny (Per)
Search (Per)
Shadowing (Agi): T
Silent Move (Ag): +10
Speak Language <Metallican Hive Dialect> (Int): T
Speak Language <Low Gothic> (Int): T
Swim (S): T
Tech-Use (Int)
Tracking (Int): T
Talents
• Packing Iron (-5 all tests when without firearm) • Way of the Gun (+5 BS / Pistol Training (SP) / +5 tech use (int) projectile firearms) • Caves of Steel (Tech Use (Int) is a basic skill) • Hivebound (-10 Survival (Int) and -5 all (Int) tests when outside "proper hab") • Wary (+1 initiative) • Two-Weapon Wielder (Ballistic) (Full action to attack with two ballistic weapons at -20) • Mighty Shot (+2 damage with ranged attacks) • Quick Draw (Ready as a free action) • Lightning Reflexes (Add twice (Agi) bonus to initiative rolls) • Rapid Reload (Reload times reduced by half) • Deadeye Shot (Called shots are -10 (BS)) • Sharpshooter (No penalties for called shots) • Ambidextrous (Use either hand equally well) • Talented (Tracking) (+10 to Tracking) • Dual Shot (Fire two pistols as a full action with single BS test) • Talented (Shadowing) (+10 to Shadowing) • Hard Target (When charging or running, BS tests to hit you are -20) • Marksman (*Elite) (No penalties for firing at long or extreme range) • Crack Shot (+2 damage when ranged attack causes critical damage) • Leap Up (Stand up as free action) • Heightened Senses (Sight) (+10 to sight-based tests) • Pistol Training (SP) • Pistol Training (Las) • Basic Weapon Training (Las) • Basic Weapon Training (SP) • Melee Weapon Training (Prim) • Exotic Weapon Training (Exitus Rifle) • Exotic Weapon Training (Exitus Pistol)