Secundus the Gladiator: Difference between revisions

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{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
!width="200"|Weapon/Shield
!width="200"|Weapon
!width="50"|Size  
!width="50"|Size  
!width="50"|Reach  
!width="50"|Reach  
Line 25: Line 25:
!width="50"|ENC
!width="50"|ENC
|-
|-
|1H Battle axe || m || m || 1d6+1 || 4 || 8 || 90% || bleed || ... || ... || 1
|Gladius || m || m || 1d6+1 || 4 || 8 || 90% || bleed || ... || ... || 1
|-
|-
|2H Battle axe || m || m || 1d8+1 || 4 || 8 || 35% || bleed/sunder || ... || ... || -
|Gladius || m || m || 1d8+1 || 4 || 8 || 35% || bleed/sunder || ... || ... || -
|-
|-
|Spear || m || L || 1d8+1 || 4 || 5 || 34% || impale || ... || ... || 2
|Pugio || m || L || 1d8+1 || 4 || 5 || 34% || impale || ... || ... || 2
|-
|-
|Javelin || - || - || 1d8 || 3 || 8 || 39% || impale/pin shield || 30m || ... || (1)
|Trident || - || - || 1d8 || 3 || 8 || 39% || impale/pin shield || 30m || ... || (1)
|-
|-
|Dagger || S || S || 1d4+1 || 6 || 8 || 39% || bleed/impale || ...|| ... || 0
|Net || S || S || 1d4+1 || 6 || 8 || 39% || bleed/impale || ...|| ... || 0
|-
|Bill || L || VL || 1d8+2 || 6 || 10 || 90% || entangle/impale/sunder || ... || ... || 4
|-
|War sword || M ||M || 1d8 || 6 || 8 || 44% || impale/bleed || ... || ... || ...
|-
|Buckler|| M || S || 1D3 || 6 || 8 || 90% || ... || ... || ... || 1
|-
|Isagra (Whip)|| x || x || xdx || x || x || xx% || ... || ... || ... || x
|}
*Total weapon ENC:5 or 6 if you have a javelin
 
 
 
==Hit Points and Armour==
*wear armour (conx2)  32%
{| border="1" cellpadding="2"
!width="90"|Location
!width="180"|Location Name
!width="300"|Armour types
!width="50"|A.P.
!width="70"|Max H.P.
!width="70"|Damage
|-
|19-20 || Head || Kurbul || 3 || 5 || -0
|-
|16-18 || Left Arm ||Kurbul|| 3 || 4 || -0
|-
|13-15 || Right Arm ||Kurbul|| 3 || 4 || -0 
|-
|10-12 || Chest ||  Kurbul || 3 || 7 || -0 
|-
|07-09 || Abdomen ||  Kurbul || 3 || 6 || -0
|-
|04-06 || Left Leg || Kurbul|| 3 || 5 || -0
|-
|01-03 || Right Leg || Kurbul|| 3 || 5 || -0  
|}
|}
*Total Armour ENC = (Total AP)/6 =  = '''--''
*Armour Penalty = 0 (as near as I can work out)


=special abilities=
=special abilities=

Revision as of 12:36, 27 July 2011

Secundus the Gladiator

  • STR 17
  • INT 11
  • WIS 11
  • DEX 14
  • CON 16
  • CHA 11


Weapon Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Gladius m m 1d6+1 4 8 90% bleed ... ... 1
Gladius m m 1d8+1 4 8 35% bleed/sunder ... ... -
Pugio m L 1d8+1 4 5 34% impale ... ... 2
Trident - - 1d8 3 8 39% impale/pin shield 30m ... (1)
Net S S 1d4+1 6 8 39% bleed/impale ... ... 0

special abilities

  • Bearing Witness 1 Nose for truth. +5% on any social skill when attempting to detect falsehoods.
  • Bladesharp 2 Open a Wedge, +2 Dam vs rigid armour and shields types.
  • Cauterise 1 Stitch +10% to stop bleeding.
  • Fanaticism 1 Stand and fight! +10% against any effect that would cause him to run, collapse in fear, etc.
  • Thunder's Voice 1 Loud: Can be heard at double the normal distance when desired.

equipment

  • You have the basic gear of a trusted Reeve newly made free.
  • Travelling clothes,
  • leather armour [Kurbul available],
  • Buckler,
  • Bill,
  • Battle axe,
  • 2 Javelins.
  • Slate and chalk,
  • Small tent,
  • Bedroll,
  • Belt knife.
  • money
    • 400 shillings
    • 30 shillings in purse [a gift from your last lord],