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| The Viceroy
| | Great thinking! That ralely breaks the mold! |
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| Abilities
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| Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 2, Awareness 4, Presence 2
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| Powers
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| Chimaera:
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| Master of Illusion: Illusion 2 Sight sound touch +4 levels 10 Pt
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| Master of Disguise: Shapeshift 2 10pt
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| (20 points)"
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| Equipment:
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| Bolos: Ranged Affliction 4 (Resisted by Dodge;Hindered and Vulnerable, Defenseless and Immobilized) 12 points
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| ALT Weapon TBA: Strength-based Ranged Damage 6
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| ALT Flash Bombs: Ranged Burst Area Affliction 4 (Resisted by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware)
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| ALT Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Fatigued, Exhausted, Asleep)
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| ALT Smoke Bombs: Cloud Area Visual Concealment Attack 4
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| ALT Teleport 3 About a 40 yars (Its actually a trick, but treated as the real thing for game purposes.)
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| Advantages
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| Attractive 1, Connected 2, Eidetic Memory, Assessment, Jack-of-All-Trades, Inspire 2, Redirect, Taunt, Well-Informed, Set-up
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| Skills
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| Acrobatics 2 (+4), Athletics 2 (+4), Deception 6 (+10), Expertise (+2), Expertise (+2), Expertise (+2), Expertise (+2), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+6), Perception (+4), Persuasion 6 (+10), Sleight of Hand 8 (+10), Stealth 4 (+6), Technology (+2), Treatment (+2), Vehicles (+2)
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| Offense
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| Initiative +2
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| Defense
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| Dodge 2, Parry 6
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| Toughness 2 (Def Roll 0), Fortitude 2, Will 6
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| Power Points
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| Abilities 42 + Powers 20 + Advantages 12 + Skills 21 + Defenses 5 + Equipment 17 = Total 117
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| 3 pionts for you play with
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Great thinking! That ralely breaks the mold!