Viceroy (DC Sidekicks in WWII): Difference between revisions

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Created page with "The Viceroy Abilities Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 2, Awareness 4, Presence 2 Powers Chimaera: Master of Illusion: Illusion 2 Sight sou..."
 
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The Viceroy
Great thinking! That ralely breaks the mold!
 
Abilities
Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 2, Awareness 4, Presence 2
 
Powers
Chimaera:
Master of Illusion: Illusion 2 Sight sound touch +4 levels 10 Pt
Master of Disguise: Shapeshift 2 10pt
(20 points)"
 
Equipment:
Bolos: Ranged Affliction 4 (Resisted by Dodge;Hindered and Vulnerable, Defenseless and Immobilized) 12 points
ALT Weapon TBA: Strength-based Ranged Damage 6
ALT Flash Bombs: Ranged Burst Area Affliction 4 (Resisted by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware)
ALT Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Fatigued, Exhausted, Asleep)
ALT Smoke Bombs: Cloud Area Visual Concealment Attack 4
ALT Teleport 3 About a 40 yars (Its actually a trick, but treated as the real thing for game purposes.)
 
 
Advantages
Attractive 1, Connected 2, Eidetic Memory, Assessment, Jack-of-All-Trades, Inspire 2, Redirect, Taunt, Well-Informed, Set-up
 
Skills
Acrobatics 2 (+4), Athletics 2 (+4), Deception 6 (+10), Expertise (+2), Expertise (+2), Expertise (+2), Expertise (+2), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+6), Perception (+4), Persuasion 6 (+10), Sleight of Hand 8 (+10), Stealth 4 (+6), Technology (+2), Treatment (+2), Vehicles (+2)
 
Offense
Initiative +2
 
Defense
Dodge 2, Parry 6
Toughness 2 (Def Roll 0), Fortitude 2, Will 6
 
Power Points
Abilities 42 + Powers 20 + Advantages 12 + Skills 21 + Defenses 5 + Equipment 17 = Total 117
 
3 pionts for you play with

Latest revision as of 05:11, 19 September 2011

Great thinking! That ralely breaks the mold!