Dane (The Starsoul Crown): Difference between revisions
Line 39: | Line 39: | ||
*Adahm- Full of himself and easily manipulatable. But its also fun to press his buttons. The annoying little brother of our group. | *Adahm- Full of himself and easily manipulatable. But its also fun to press his buttons. The annoying little brother of our group. | ||
*Pawn- "Big. Stoic. Quiet." Does speak unless there is something to say which is infuriating. Tough to manipulate since he really does not want anything. But useful for his combat skill and that he is suprisingly adept at macrame. | *Pawn- "Big. Stoic. Quiet." Does speak unless there is something to say which is infuriating. Tough to manipulate since he really does not want anything. But useful for his combat skill and that he is suprisingly adept at macrame. | ||
*Magnus- A bit of a stick-in-the-mud. Capable, and nice selction of spells, but stuck in the "box." | *Magnus- A bit of a stick-in-the-mud. Capable, and nice selction of spells, but stuck in the "box." Repsects that he can cast higher level spells, but woudl argue who is teh "better" caster. | ||
*Minimee Pinn - "She gives me the creeps." Typical dour dwarf but she has common sense. Minimee particularly bothers Dane since Dan follows no particular god, her soul goes to Wee Jas. So she tries to keep Minimee on her good side. Dane worries that Minimee coudl see right through her act . Older sister of the group. | *Minimee Pinn - "She gives me the creeps." Typical dour dwarf but she has common sense. Minimee particularly bothers Dane since Dan follows no particular god, her soul goes to Wee Jas. So she tries to keep Minimee on her good side. Dane worries that Minimee coudl see right through her act . Older sister of the group. | ||
*Rab Tartanian - Never worke dwith a Factorum before. Seems a very, changling-like profession. | *Rab Tartanian - Never worke dwith a Factorum before. Seems a very, changling-like profession. |
Revision as of 00:55, 13 September 2011
Dane
- Neutral Changling Wizard 3/Soceror 1/ Thief 1
- Two levels in Changling Wizard and Thief racial subsitution class.
- Rolls: http://invisiblecastle.com/roller/view/3174516/
- Experience:
Appearance and History
Appearance (as Alycia)
- Height: 5'10" (5'6")
- Weight: 130 (150)
- Eyes: White (Green)
- Skin: Gray (Fair)
- Sex: Female (Female)
- Hair: White staight (Red Curled)
Personality
Dane is a user who likes nice things and comfort. However she aviod being flamboyant and attracting attention. For example, her wagon is simple on the outside, but well appionted and has a feather bed, so that adventuring she is never really roughing it.
She has a reputation for loving and tending animals, in particular seemingly dozens cats. When it reality it is her familar in various guises.
For Dane appearance are everything. She takes greta pleasur ein becomeing someone else. It is an art, but at the same time it is business too. Dane is in adventuring for the business and the money. Its all a means to an end. She tells herself its just "enlightened self-interest."
However for those outside her "family," she has no qualms about conning them for all they worth, and then some. If they are not smart enough to keep thier money, they don't deserve it.
History
Dane has a full history of all her false identies, especially Alycia, and is more than happy to talk to strangers. Baout seemingly nothing. Its how she gets information. But as far as Dane the changling, she likes to keep her past mysterious. In was only duress she revealed her identity as a changling the group, but they accepted her none the less.
She likes to give teh impression of a harsh upbringing. In reality she grew up in a small Reality Seeker villiage of changelings, and part of large familiy. She chaffed in the rural lifestyle
Her cover as a seamstress is rooted in working with her father's as a talor's assistant. A bit before reaching majority, she left home and like many changling dappled as a rogue and as wizard, and then discovered a talent for soceror - one of the few taboos in Changling society.
Up until, recently she was working out of the city of Carrais where she well established as a seamstress and with the Thieves Guild there. However due to a deal gone bad resulting in the death of some freinds, she left town. She teamed up a with group of adventures and has been working with them ever since. She tries to act as the sympathetic sister to all the memebers to get into their good graces. However, although she would never admit it to herself, the group has become like a second family to her.
What Dane Thinks Of:
- Adahm- Full of himself and easily manipulatable. But its also fun to press his buttons. The annoying little brother of our group.
- Pawn- "Big. Stoic. Quiet." Does speak unless there is something to say which is infuriating. Tough to manipulate since he really does not want anything. But useful for his combat skill and that he is suprisingly adept at macrame.
- Magnus- A bit of a stick-in-the-mud. Capable, and nice selction of spells, but stuck in the "box." Repsects that he can cast higher level spells, but woudl argue who is teh "better" caster.
- Minimee Pinn - "She gives me the creeps." Typical dour dwarf but she has common sense. Minimee particularly bothers Dane since Dan follows no particular god, her soul goes to Wee Jas. So she tries to keep Minimee on her good side. Dane worries that Minimee coudl see right through her act . Older sister of the group.
- Rab Tartanian - Never worke dwith a Factorum before. Seems a very, changling-like profession.
- Walker- Our little feral child. Can't wear a suit well if his life depended on it. But she envies his animal shapeshifting abilities an dlooks forward to being to use polymorph to chang into non-human shape. He woudl be a font of wisdom. If only he could understand the concept of small talk and eating utensils.
Abilities
Ability | Score | Modifier |
---|---|---|
Strength | 12 | +1 |
Dexterity | 14 | +2 |
Constitution | 14 | +2 |
Intelligence | 16 | +3 |
Wisdom | 13 | +1 |
Charisma | 18 | +4 |
Combat
- Total Hit Points: 29
- Speed: 30 feet
- Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
Skills
Skill | Base | Bonus | Rank | Changling | Synergy | Familiar | Total |
---|---|---|---|---|---|---|---|
Appraise | Int | 3 | +3 (Raven) | 6 | |||
Bluff | Cha | 4 | 6 | 2 | +3 (Snake) | 15 | |
Climb | Str | 1 | +3 (Lizard) | 4 | |||
Concentration | Con | 2 | 1 | 3 | |||
Craft (Potion) | Int | 3 | 5 | 8 | |||
Craft (Tailor) | Int | 3 | 5 | 8 | |||
Decipher Script | Int | 3 | 5 | 8 | |||
Diplomacy | Cha | 4 | 2 | 2 | 8 | ||
Disable Device | Int | 3 | 2 | 5 | |||
Disguse | Cha | 4 | 8 | 10 | 2 | 24 | |
Gather Information | Cha | 4 | 5 | 9 | |||
Hide | Dex | 2 | 2 | ||||
Intimidate | Str | 1 | 5 | 2 | 2 | 10 | |
Knowlede (Arcana) | Int | 3 | 5 | 8 | |||
Language | Int | 3 | 3 | 6 | |||
Listen | Wis | 1 | +3 (Bat) | 4 | |||
Move Silent | Dex | 2 | 3 | +3 (cat) | 8 | ||
Open Locks | Dex | 3 | 5 | 8 | |||
Search | Int | 3 | 2 | 5 | |||
Sense Motive | Wis | 1 | 5 | 2 | 8 | ||
Slight | Dex | 2 | 2 | 4 | |||
Spellcraft | Int | 3 | 8 | 2 | 13 | ||
Spot | Wis | 1 | +3 (Owl) | 4 | |||
Swim | Str | 1 | 1 | ||||
Use magic item | Int | 3 | 1 | 2 | 6 |
Saves
SAVE | BASE | STAT | BONUS | ITEMS | FAMILIAR | MISC | TOTAL |
---|---|---|---|---|---|---|---|
Initiative | 0 | Dex | +2 | 0 | 0 | 0 | +2 |
Fortitude | 2 | Con | +2 | +2 | +3 | 0 | 6/9 |
Reflex | 1 | Dex | +2 | +2 | +3 | 0 | 5/8 |
Will | 6 | Wis | +1 | +2 | +3 | 0 | 9/12 |
Attack (handheld) | 2 | Str | +1 | 0 | 0 | 0 | 3 |
Attack (unarmed) | 2 | Str | +1 | 0 | 0 | 0 | 3 |
Attack (missile) | 2 | Dex | +2 | 0 | 0 | 0 | 4 |
Grapple | 2 | Str | +1 | 0 | 0 | 0 | 3 |
LOAD Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.
Languages: Common Draconic Elven Giant Goblin Dwarf Orc TBA
Feats:
- Improved Familiar [hand-edit as needed]
- Scribe Scroll [free to wizard]
- Craft Potion [free to wizard]
- Proficient Caster (+4 up to HD in casting) Currently +2 Wizard (5th) and +2 Soceror (3nd)
Saves
Sorceror
- Knows spells at lv 1
- Cast at lvl 1
- Zero-level Sorcerer spells: 5 per day
- Known:5
- Open/Close, Dancing Lights, Detect magic, Light, Mage hand, Mend
- Known:5
- First-level Sorcerer spells: 4 (3+1) per day
- Known:2
- Burning Hands, Charm
- Known:2
Wizard
- Knows spells at lv 3
- Cast at lv 3
- Zero-level Wizard spells: 4 per day
- Daze, Touch of Fatigue, Prestidigitation, Mend, Mage hand, Message, Resistance, Acid Splash
- Zero-level Wizard spells: 4 per day
- First-level Wizard spells: 3 (2+1) per day
- Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Repair light damage, Silent Image.
- First-level Wizard spells: 3 (2+1) per day
- Second-level Wizard spells: 2 (1+1) per day
- Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Darkvision, Detect Thoughts, Invisibility,
- Second-level Wizard spells: 2 (1+1) per day
- 3rd
- Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
- 3rd
Changeling:
- Eberron character race.
- +2 on saves vs. sleep and charm
- +2 on bluff, intimidate, sense motive
- Natural linguist (Speak language is a class skill)
- Minor Change Shape
Class HP rolled
- Level 1: Changling Thief 6
- Level 2: Sorcerer 4
- Level 3: Wizard 3
- Level 4: Wizard 4 +1 to charisma
- Level 5: Wizard 2
EQUIPMENT
EQUIPMENT | Cost |
---|---|
Wagon Gypsy | 200 |
2 Horses Saddlebages gear | 280 |
Ring of protection +1 | 2000 |
Cloak of Resitence | 1000 |
Hat of disguise | 1300 |
Feather fall | 2200 |
Daggers 4 | 8 |
pack | 2 |
Silk rope | 11 |
Alchemy Lab (+1 to rolls) | 200 |
Potion cure light | 50 |
Clothing/textiles | 700 |
Food 2 weeks | 10 |
Disguise kit | 50 |
Masterwork Thieves kit | 100 |
Kitchen kit | 5 |
Artisan (Tailor) masterwork | 55 |
Musical instuments | 10 |
Rapier | 20 |
Light crossbow 50 bolts | 55 |
Sleep Arrow (3) | 396 |
Caltrops 5 batches | 5 |
Waterskin | 10 |
Quarterstaff | 1 |
Bedroll | 1 |
Sunrods 5 | 10 |
Bullseye Lantern and oil | 12 |
Lantern With Conitual light | 55 |
Tent | 100 |
Tent Small | 10 |
Sap | 1 |
Falconry gear | 50 |
Padded Armor (2set) | 10 |
Var Holy Symbols | 10 |
GP | 132 |
Special
Class feature: Wizard:
- Find Familiar
- Familiar Special
- Morphic Familar:Natural State Toad Races of Errberon P 123
Soceror:
- Spell Shield (Replaces Find Familiar)
- As an immediate action when you take damage from any source, you can attempt to sacrifi ce spell energy instead of losing hit points. Expend a spell slot as if you had cast a spell of that level. Then, make a Concentration check with a DC equal to 15 + the level of the sacrificed spell. If you succeed, you ignore an amount of damage equal to five times the level of the spell slot you gave up. If you fail, you still lose the spell, but the magical energy fails to negate any of the damage. You can attempt to deflect damage as often as you wish, but you can make only one attempt per round.(DungeonScape Pg 14)