Sisyphus Yeshar: Difference between revisions
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| 20 || 30 || 30 || 50 || 30 || 65(x2)** || 60*** || 60*** || 34 || 20 || || 22 || 5 || 5 | | 20 || 30 || 30 || 50 || 30 || 65(x2)** || 60*** || 60*** || 34 || 20 || || 22 || 5 || 5 | ||
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==Talents== | |||
'''Navigator Powers''' | |||
*'''(Novice) Gaze into the Abyss:''' ''flavor text here.'' | |||
** A Perception Test determines if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such. | |||
* '''(Novice) Held in My Gaze:''' ''flavor text here.'' | |||
** Opposed Willpower Test against target within 30m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take +1 damage from Warp Instability. | |||
* '''(Novice) The Lidless Stare:''' ''flavor text here.'' | |||
** Opposed Willpower Test against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round. Costs 1 Fatigue. | |||
* '''(Novice) Stripping the Husk:''' ''flavor text here.'' | |||
** Opposed Willpower Test against target, on a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone. | |||
'''Weapon Talents''' | |||
* Pistol Weapon Training (Universal) | |||
'''Other Talents''' | |||
* Jaded | |||
* Foresight | |||
* Talented (Navigation, Psyniscience) | |||
* Technical Knock |
Revision as of 21:12, 13 September 2011
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Profile
Character Name | Player Name | Career Path | Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
---|---|---|---|---|---|---|---|---|
Sisyphus Yeshar | Sunhawk | Navigator | Forge World | Fringe Survivor (Heretek) | Seeker of Truth | Dark Voyage | Prestige | Heir Apparent |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Infamy | Wounds | Insanity | Corruption | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | 30 | 30 | 50 | 30 | 65(x2)** | 60*** | 60*** | 34 | 20 | 22 | 5 | 5 |
Talents
Navigator Powers
- (Novice) Gaze into the Abyss: flavor text here.
- A Perception Test determines if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such.
- (Novice) Held in My Gaze: flavor text here.
- Opposed Willpower Test against target within 30m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take +1 damage from Warp Instability.
- (Novice) The Lidless Stare: flavor text here.
- Opposed Willpower Test against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round. Costs 1 Fatigue.
- (Novice) Stripping the Husk: flavor text here.
- Opposed Willpower Test against target, on a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone.
Weapon Talents
- Pistol Weapon Training (Universal)
Other Talents
- Jaded
- Foresight
- Talented (Navigation, Psyniscience)
- Technical Knock