Sisyphus Yeshar: Difference between revisions
Jump to navigation
Jump to search
m →Talents |
|||
Line 23: | Line 23: | ||
==Talents== | ==Talents== | ||
'''Navigator Powers''' | '''Navigator Powers''' | ||
*'''(Novice) Gaze into the Abyss:''' '' | *'''(Novice) Gaze into the Abyss:''' ''Sisyphus is skilled at perceiving the warp-borne gifts of others, and can even track them somewhat.'' | ||
** A Perception Test determines if a target holds the | ** A Perception Test determines if a target holds the taint of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such. | ||
* '''(Novice) Held in My Gaze:''' '' | * '''(Novice) Held in My Gaze:''' ''Sometimes a target must be kept from using their gifts; Sisyphus is capable of ensuring they stay where they should be, as his prisoner.'' | ||
** Opposed Willpower Test against target within 30m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take +1 damage from Warp Instability. | ** Opposed Willpower Test against target within 30m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take +1 damage from Warp Instability. | ||
* '''(Novice) The Lidless Stare:''' '' | * '''(Novice) The Lidless Stare:''' ''Sometimes, all that falls under Sisyphus' gaze must perish.'' | ||
** Opposed Willpower Test against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round. Costs 1 Fatigue. | ** Opposed Willpower Test against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round. Costs 1 Fatigue. | ||
* '''(Novice) Stripping the Husk:''' '' | * '''(Novice) Stripping the Husk:''' ''A trained Navigator can damage only a single target with their gaze.'' | ||
** Opposed Willpower Test against target, on a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone. | ** Opposed Willpower Test against target, on a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone. | ||
'''Weapon Talents''' | '''Weapon Talents''' |
Revision as of 21:23, 13 September 2011
Back to the main page
Profile
Character Name | Player Name | Career Path | Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
---|---|---|---|---|---|---|---|---|
Sisyphus Yeshar | Sunhawk | Navigator | Forge World | Fringe Survivor (Heretek) | Seeker of Truth | Dark Voyage | Prestige | Heir Apparent |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Infamy | Wounds | Insanity | Corruption | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | 30 | 30 | 50 | 30 | 65(x2)** | 60*** | 60*** | 34 | 20 | 22 | 5 | 5 |
Skills
- Intelligence: Navigation (Stellar, Warp), Literacy, Medicae, Tech-Use
- Common Lores (Int): Navis Nobilite, Machine Cult/basic, Tech/basic
- Scholastic Lores: Astromancy, Beasts
- Forbidden Lores: Mutants, Navigators, Warp
- Languages: Low Gothic, High Gothic
- Perception: Awareness, Psyniscience, Scrutiny
Talents
Navigator Powers
- (Novice) Gaze into the Abyss: Sisyphus is skilled at perceiving the warp-borne gifts of others, and can even track them somewhat.
- A Perception Test determines if a target holds the taint of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such.
- (Novice) Held in My Gaze: Sometimes a target must be kept from using their gifts; Sisyphus is capable of ensuring they stay where they should be, as his prisoner.
- Opposed Willpower Test against target within 30m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take +1 damage from Warp Instability.
- (Novice) The Lidless Stare: Sometimes, all that falls under Sisyphus' gaze must perish.
- Opposed Willpower Test against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round. Costs 1 Fatigue.
- (Novice) Stripping the Husk: A trained Navigator can damage only a single target with their gaze.
- Opposed Willpower Test against target, on a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone.
Weapon Talents
- 'Pistol Weapon Training (Universal): Sisyphus is trained with most of the standard pistols of the human sphere.
- Proficiency with all non-flame and non-exotic pistol weapons
Other Talents
- Jaded
- Foresight
- Talented (Navigation, Psyniscience)
- Technical Knock
Traits
Mutations
- Bloated Form
- Eyes as Dark as the Void
Other Traits
- Shrouded House
- Mercantile Opportunists
- Stranger to the Cult
- Sturdy
Equipment
Weapons
- (Best) Hellpistol: <>
- (Best) Metal Staff: <>
Armour
- (Best) Xeno-Mesh Armour: <>
- Modified Nobilite Robes
Cybernetics
- (Good) Cortex Implants: <>
- (Good) Augur Array: <>
- (Good) Mind-Impulse Unit: <>
Other Equipment
- Black Tarot
- Silk Headscarf
- Charm
- Micro-bead