Scariks Strands40k Armor: Difference between revisions
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! Cost | ! Cost | ||
! Aspects | ! Aspects | ||
|- | |||
| Armored Bodyglove | |||
| 1 | |||
| 3 | |||
| 3 | |||
| ''Concealed'' | |||
|- | |- | ||
| Xeno mesh | | Xeno mesh | ||
Line 47: | Line 53: | ||
''Bulky'': -1 to Athletics and fatigue tests. | ''Bulky'': -1 to Athletics and fatigue tests. | ||
''Concealed'': Bodygloves are difficult to detect as armor and can be worn under normal clothing without penalty. | |||
''Invulnerable'': Hardness is never reduced by weapon Pen | ''Invulnerable'': Hardness is never reduced by weapon Pen |
Revision as of 20:39, 14 September 2011
Armor
Armor has rating, that's how much stress it blocks. It also has a coverage rating that determines how many Shifts a to hit roll needs to halve it.
1 - Bodyglove
2 - Flak and Mesh
3 - Carapace
4 - Light Powered
5 - Heavy Powered
Armor | Hardness | Coverage | Cost | Aspects |
---|---|---|---|---|
Armored Bodyglove | 1 | 3 | 3 | Concealed |
Xeno mesh | 2 | 3 | 4 | Light |
Stormtrooper Carapace | 3 | 3 | 5 | Harness |
Sororitas Powered | 4 | 3 | 8 | Powered, Bulky |
Armor Aspects
Bulky: -1 to Athletics and fatigue tests.
Concealed: Bodygloves are difficult to detect as armor and can be worn under normal clothing without penalty.
Invulnerable: Hardness is never reduced by weapon Pen
Light: No penalties for restriction or fatigue.
Powered: Powered armor reduces recoil and bracing penalties by 1 and adds 1 to Might tests. -2 to Athletics.