Scariks Strands40k Faith: Difference between revisions
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Created page with "[http://wiki.rpg.net/index.php/She_Rests_In_The_Dark Back to Main Page] == Using Faith == You must possess the Pure Faith stunt to use Acts of Faith and you have a number of Bl..." |
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== Emperor's Wrath == | == Emperor's Wrath == | ||
Wrath of the Righteous | *Wrath of the Righteous: +damage | ||
*Hand of the Emperor: unnatural strength but lower agility | |||
*Divine Guidance: reduce ranged attack penalty | |||
*The Passion: unnatural agility/speed | |||
Might of the Emperor | *Flames of Faith: increase damage of flame, make it holy and additional extra damage vs daemons | ||
*Righteous Frenzy: targets frenzy but wont attack allies | |||
Divine | *Might of the Emperor: increased ST, T, Ag, but religious madness | ||
*The Unforgiving Blade: increase damage and pen of Teaaring weapon vs daemons, psykers and corrupt, counts as holy, burns unclean with tough | |||
*Divine Touch: physical attack of will vs will against psyker or corrupt target, daemons make instability with penalty | |||
*Religious Hysteria: preach to crowd, crowd gains Hatred and anyone who contacts mob must make Will test or also gain Hatred | |||
*Soul Storm: massive area attack vs psykers, daemons, corrupt, user must take a Consequence that increases effect as normal. | |||
== Emperor's Sign == | == Emperor's Sign == | ||
Holy Radiance | *Burden of Guilt: must make contested Will to lie to user | ||
*Holy Radiance: allies ignore daemonic presence and gain bonus to resist fear. | |||
*Blessed Ignorance: allies can't perceive anything that causes insanity, fear or corruption, those things count as invisible | |||
*Light of the Emperor: allies gain larger resistance to fear than Holy Radiance but suffer social skill penalty due to unnerving calm | |||
*Spirit of the Martyr: allies increase Might to resist damage based on user's Will, consequences are reduced | |||
*Soul Decay: Opposed will, target is in Pain and is -1 to all actions. Psykers and Daemons suffer damage until they flee user's presence. | |||
*Spiritual Mirror: all fear/insanity attacks against allies deal equal Composure damage to the attacker. | |||
*Repel Daemon: Block vs daemons approaching user lasts scene ie use as one action then stays active | |||
*Daemon Trap: Daemon that crosses circle must make contested Will with a -1 or be trapped, daemon may not disturb circle, effect is permanent as long as circle is intact. | |||
*Holy Light: shine brightly, enemies -1 to Assault vs you but +1 to shoot you if they are 3 or more zones away. Warp-tainted in same zone are burned taking 1 stress each turn and must test Will vs dif 2 or catch fire. | |||
*Divine Symbol: target gains +2 to resist psyker and daemonic powers, daemons are -1 on Asasult tests with their natural weapons | |||
*Seal of Purity: Daemons may not pass in same zone as warded object, nor can their powers. Lasts as long as seal on object is intact. | |||
== Emperor's Mercy == | == Emperor's Mercy == | ||
No Rest for the Faithful | *Grace | ||
*Martyr's Gift | |||
*Divine Endurance | |||
*Respite | |||
*Divine Ministration | |||
*Miraculous Recovery | |||
*Mental Calm | |||
*Spiritual Cleansing | |||
*Revelation | |||
*No Rest for the Faithful | |||
*Ressurection |
Revision as of 00:13, 17 September 2011
Using Faith
You must possess the Pure Faith stunt to use Acts of Faith and you have a number of Blessing equal to your Will plus the number of additional Faith Stunts you take.
To activate an Act of faith you make a Will roll against its activation difficulty or an enemy's resistance roll. The Act always happens, if you do not reach the activation difficulty you must take enough Consequences to allow success, resisted powers that meet the activation difficulty do not require you to take Consequences if they are resisted. You may use an Act for which you don't have a Blessing but you are -2 to the roll.
Emperor's Wrath
- Wrath of the Righteous: +damage
- Hand of the Emperor: unnatural strength but lower agility
- Divine Guidance: reduce ranged attack penalty
- The Passion: unnatural agility/speed
- Flames of Faith: increase damage of flame, make it holy and additional extra damage vs daemons
- Righteous Frenzy: targets frenzy but wont attack allies
- Might of the Emperor: increased ST, T, Ag, but religious madness
- The Unforgiving Blade: increase damage and pen of Teaaring weapon vs daemons, psykers and corrupt, counts as holy, burns unclean with tough
- Divine Touch: physical attack of will vs will against psyker or corrupt target, daemons make instability with penalty
- Religious Hysteria: preach to crowd, crowd gains Hatred and anyone who contacts mob must make Will test or also gain Hatred
- Soul Storm: massive area attack vs psykers, daemons, corrupt, user must take a Consequence that increases effect as normal.
Emperor's Sign
- Burden of Guilt: must make contested Will to lie to user
- Holy Radiance: allies ignore daemonic presence and gain bonus to resist fear.
- Blessed Ignorance: allies can't perceive anything that causes insanity, fear or corruption, those things count as invisible
- Light of the Emperor: allies gain larger resistance to fear than Holy Radiance but suffer social skill penalty due to unnerving calm
- Spirit of the Martyr: allies increase Might to resist damage based on user's Will, consequences are reduced
- Soul Decay: Opposed will, target is in Pain and is -1 to all actions. Psykers and Daemons suffer damage until they flee user's presence.
- Spiritual Mirror: all fear/insanity attacks against allies deal equal Composure damage to the attacker.
- Repel Daemon: Block vs daemons approaching user lasts scene ie use as one action then stays active
- Daemon Trap: Daemon that crosses circle must make contested Will with a -1 or be trapped, daemon may not disturb circle, effect is permanent as long as circle is intact.
- Holy Light: shine brightly, enemies -1 to Assault vs you but +1 to shoot you if they are 3 or more zones away. Warp-tainted in same zone are burned taking 1 stress each turn and must test Will vs dif 2 or catch fire.
- Divine Symbol: target gains +2 to resist psyker and daemonic powers, daemons are -1 on Asasult tests with their natural weapons
- Seal of Purity: Daemons may not pass in same zone as warded object, nor can their powers. Lasts as long as seal on object is intact.
Emperor's Mercy
- Grace
- Martyr's Gift
- Divine Endurance
- Respite
- Divine Ministration
- Miraculous Recovery
- Mental Calm
- Spiritual Cleansing
- Revelation
- No Rest for the Faithful
- Ressurection