Sisyphus Yeshar: Difference between revisions
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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Infamy !! !! Wounds !! Insanity !! Corruption | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Infamy !! !! Wounds !! Insanity !! Corruption | ||
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| 20 || 30 || 30 || 50 || 30 || 65(x2)** || 60*** || 60*** || 34 || 20 || || | | 20 || 30 || 30 || 50 || 30 || 65(x2)** || 60*** || 60*** || 34 || 20 || || 20 || 5 || 5 | ||
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Revision as of 21:35, 25 September 2011
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Profile
Character Name | Player Name | Career Path | Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
---|---|---|---|---|---|---|---|---|
Sisyphus Yeshar | Sunhawk | Navigator | Forge World | Fringe Survivor (Heretek) | Seeker of Truth | Dark Voyage | Prestige | Heir Apparent |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Infamy | Wounds | Insanity | Corruption | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | 30 | 30 | 50 | 30 | 65(x2)** | 60*** | 60*** | 34 | 20 | 20 | 5 | 5 |
Skills
- Intelligence: Navigation (Stellar, Warp), Literacy, Medicae, Tech-Use
- Common Lores (Int): Navis Nobilite, Machine Cult/basic, Tech/basic
- Scholastic Lores: Astromancy, Beasts
- Forbidden Lores: Mutants, Navigators, Warp
- Languages: Low Gothic, High Gothic
- Perception: Awareness, Psyniscience, Scrutiny
Talents
Navigator Powers
- (Novice) Gaze into the Abyss: Sisyphus is skilled at perceiving the warp-borne gifts of others, and can even track them somewhat.
- A Perception Test determines if a target holds the taint of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such.
- (Novice) Held in My Gaze: Sometimes a target must be kept from using their gifts; Sisyphus is capable of ensuring they stay where they should be, as his prisoner.
- Opposed Willpower Test against target within 30m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take +1 damage from Warp Instability.
- (Novice) The Lidless Stare: Sometimes, all that falls under Sisyphus' gaze must perish.
- Opposed Willpower Test against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round. Costs 1 Fatigue.
- (Novice) Stripping the Husk: A trained Navigator can damage only a single target with their gaze.
- Opposed Willpower Test against target, on a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone.
Weapon Talents
- 'Pistol Weapon Training (Universal): Sisyphus is trained with most of the standard pistols of the human sphere.
- Proficiency with all non-flame and non-exotic pistol weapons
Other Talents
- Jaded
- Foresight
- Talented (Navigation, Psyniscience)
- Technical Knock
Traits
Mutations
- Bloated Form
- Eyes as Dark as the Void
Other Traits
- Shrouded House
- Mercantile Opportunists
- Stranger to the Cult
- Sturdy
Equipment
Weapons
- (Best) Hellpistol: <>
- (Best) Metal Staff: <>
Armour
- (Best) Xeno-Mesh Armour: <>
- Modified Nobilite Robes
Cybernetics
- (Good) Cortex Implants: <>
- (Good) Augur Array: <>
- (Good) Mind-Impulse Unit: <>
Other Equipment
- Black Tarot
- Silk Headscarf
- Charm
- Micro-bead