Difference between revisions of "Forlorn Hopes and Immortal Evils Rulesmods"

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And last, but certainly not least, I hate only getting one Dodge/Parry per turn. You get your WS/Ag bonus worth of them if it matters. Dying because you were ganged up on happens to other people in this game. Its ok for Dark Heresy characters to horridly die to a stub round they couldn't try and avoid, but not you guys. If it becomes an issue then I'll require some number of DoS be used when comparing rolls even for single attacks. I was also thinking of a Passive Defense equal to half (bonus+skill ranks) but it would end up ridiculously high so I need a better way around that if it will work at all.  
 
And last, but certainly not least, I hate only getting one Dodge/Parry per turn. You get your WS/Ag bonus worth of them if it matters. Dying because you were ganged up on happens to other people in this game. Its ok for Dark Heresy characters to horridly die to a stub round they couldn't try and avoid, but not you guys. If it becomes an issue then I'll require some number of DoS be used when comparing rolls even for single attacks. I was also thinking of a Passive Defense equal to half (bonus+skill ranks) but it would end up ridiculously high so I need a better way around that if it will work at all.  
  
 
 
==Poisons==
 
 
''Based on rules in Dark Heresy GM's Kit''
 
 
Poisons have three stats: Onset, Strength and Effect.
 
 
*'''Onset'''
 
 
**Immediate
 
**Swift
 
**Slow
 
 
*'''Strength'''
 
** Modifier to the Toughness test to resist the poison.
 
 
*'''Effect'''
 
**Lethal: 1d10 damage + 1 per DoF
 
**Sedative: DoF = Fatigue levels
 
**Paralytic: Stunned for 1d5+DoF rounds. If this exceeds victim's Toughness Bonus they must test to resist again or be Stunned for 1d5+DoF minutes.
 
  
 
==Corruption==
 
==Corruption==

Revision as of 13:57, 15 October 2011

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Combat

Damage

Zealous Hatred (ie Righteous Fury) isn't caused by a 10 on the damage dice but by doubles on the attack roll dice. If the doubles are a miss then your weapon Jams or similar.

Instead of appearing at the end of the Wound track you can choose to take them at anytime. You then reduce the damage of a hit by the level of the crit you take. You still take a random 1d5 crit when hit by ZH. Criticals are also not totally cumulative, you may take any level of any location crit you like, but you cannot take the same one twice (not even if its to a different limb!) nor may you take one with a level less than half of one you already have active on any location.

You can only have a number of crits active equal to your Toughness Bonus + Machine Trait + Pain Token Bonus.

Toughness is not subtracted from each hit you take. Instead you add it to your Wounds. Unnatural Toughness still subtracts normally so Wardon can take up to 8 Crits and subtracts 4 from each hit he takes. If yor TB increases you get more wounds. If you gain Un T you get more wounds. If you get Un T from Pain Tokens when they Pain fades and you lose the Un T trait wounds equal to it are lost along with it.

Evasion

And last, but certainly not least, I hate only getting one Dodge/Parry per turn. You get your WS/Ag bonus worth of them if it matters. Dying because you were ganged up on happens to other people in this game. Its ok for Dark Heresy characters to horridly die to a stub round they couldn't try and avoid, but not you guys. If it becomes an issue then I'll require some number of DoS be used when comparing rolls even for single attacks. I was also thinking of a Passive Defense equal to half (bonus+skill ranks) but it would end up ridiculously high so I need a better way around that if it will work at all.


Corruption

When you gain Corruption subtract your Corruption Bonus from the amount gained. Minor exposures can be reduced to zero, Major exposures will have a minimum value if necessary. Corruption from time spent absorbing Warp energies will be modified. If you would normally gain 1 point a day in a particular place then you will instead gain 1 point every (1+CB) days spent there.

Some awards will need to be adjusted to compensate, but for the most part this will make you need greater and greater exposure. Eventually summoning lesser Daemons just won't affect you, etc. My main inspiration for this is that Abaddon is not a Daemon Prince.