We Belong to the Night: T&T: Difference between revisions

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A component campaign of [[We_Belong_to_the_Night|We Belong to the Night]]
I was sreioulsy at DefCon 5 until I saw this post.
 
[[File:Wallpaper7-13.jpg]]
 
 
== House Rules ==
 
*Only Warrior and Wizard PCs are allowed.
*Skills will not be used at this time.
*Archery SRs will not generally be as difficult as those listed in the rules.
*A 5 or less on an SR is not an automatic failure, a natural three or less is.  This does mean that DARO does not apply to snake-eyes.  Too bad.
*Characters roll their stats in order on 3d6.  TARO applies.  Any character who never rolls a triple may add 1d6 to the attribute of their choice (or another 1d6 to their gold roll) after they have rolled all their attributes. 
*The game is human-only from a mechanical standpoint, and roughly human-only from a narrative standpoint.  I am somewhat flexible in what constitutes "human" when it comes to the description of characters. 
*Characters die very easily, so don't invest too much into a starting one.  A maximum fifty word description and three brief "tags" are sufficient.
*For those who do not have access to the rules, a capsule version may be found here: http://www.freedungeons.com/rules/  Much of that content is superseded by the above house rules, but it will let you reference the spell lists and purchase some equipment.
 
== Character Stables ==
Each player should have three characters at any given time.  The first one listed is the active one, and the only one that will gain experience or treasure.  When a character dies, the player must select one of the remaining two to bring into play.  A third one may be rolled up and added to the stable at their leisure.
 
===Luke's PC===
 
*Name: Solvan Kairnthrash
*Career: Warrior
*Description:
*Tags:
'''Attributes'''
*Strength 17
*IQ 8
*Luck 13
*Constitution 14
*Dexterity 8
*Charisma 10
'''Equipment''' 13
*Gear  provisions
*Weapons trident,
*Armor leather armor (full), steel cap (armor value 6)
'''Combat'''
*Normal combat dice & adds: +5, weapon 4d+8
 
===Celeste's Primary PC===
 
*Name: Hermione Wolcott
*Career: Wizard
*Description: 5'6", 140 pounds, bookish-looking, drab clothing, dark hair.
*Tags:
''Attributes''
*Strength: 11
*IQ: 11
*Luck: 15
*Constitution: 10
*Dexterity: 13
*Charisma: 7
''Equipment''
*Gold 15
*Gear: Clothing, Food, Wizard's Staff, Rope
*Weapons: Staff
*Armor: None
''Combat''
*Normal combat dice & adds: +3
''Backup PCs''
* [[We Belong to the Night: Celeste | Celeste's Other PCs]]
 
===JFR's Primary PC===
 
*Name: Katie Ephoe
*Career: Warrior
*Description: 5’ 6”, 150#, age 18. Intense brown eyes, short black hair, olive skin. Cut.
*Tags: Aggressive, Team Player, Honorable, Confident
'''Attributes'''
*Strength 18
*IQ 12
*Luck 14
*Constitution 12
*Dexterity 10
*Charisma 12
*Gold 0
'''Equipment'''
*Warm, Dry Clothing and Pack
*Calf-high boots
*Bludgeon
*Complete Leather
*2 Days’ Food
 
'''Combat'''
*Normal combat dice & adds: 3d+8
*Hits taken by armor: 6
 
====JFR's Secondary Characters====
 
*Name: Ike the Unlikely
*Wizard
 
*Strength: 7
*IQ: 16
*Luck: 6
*Con: 8
*Dex: 14
*Cha: 12
*Wealth: 90
*Languages: Dwarven, Goblin
 
 
*Name: Aethelsted the Unsteady
*Warrior
*Strength: 15
*IQ: 11
*Luck: 8
*Con: 4
*Dex: 7
*Cha: 6
*Wealth: 100
 
===richlayers's Primary PC===
 
*Name: Elphaba Thropp
*Career: Wizard
*Description: Olive skin, dark hair, wears a lot of black
*Tags:
''Attributes''
*Strength: 9
*IQ: 15
*Luck: 12
*Constitution: 13
*Dexterity: 14
*Charisma: 17
''Equipment''
*Gold
*Gear
*Weapons - knife
*Armor - clothes, shield: 4
*Gold
''Combat''
*Normal combat dice & adds: 2d6+7
''Backup PCs''
*
 
 
 
== Blank Character Sheet ==
 
*Name:
*Career:
*Description:
*Tags:
'''Attributes'''
*Strength
*IQ
*Luck
*Constitution
*Dexterity
*Charisma
'''Equipment'''
*Gear
*Weapons
*Armor
'''Combat'''
*Normal combat dice & adds:

Revision as of 01:39, 11 December 2011

I was sreioulsy at DefCon 5 until I saw this post.