Ziapatra: Difference between revisions
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! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity | ! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity | ||
|- | |- | ||
! | ! Power Maul (Low) !! Melee !! Shock !! n/a !! n/a !! 1d10 I !! 0 !! n/a !! n/a !! Shocking !! 3KG !! | ||
| | |||
! Power Maul (High) !! Melee !! Power !! n/a !! n/a !! 1d10+5 I !! 5 !! n/a !! n/a !! power Field !! 3KG !! | |||
| | |||
! GQ Combat Shotgun (Amputator Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+6 I !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter !! 9KG !! | |||
| | |||
! GQ Combat Shotgun (Inferno Shells) !! Basic !! SP !! 30M !! s/3/- !! 1d10+4 E !! 0 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire !! 9KG !! | |||
| | |||
! GQ Combat Shotgun (Executioner Shells) !! Basic !! SP !! 30M !! s/-/- !! 1d10+8 I !! 1 !! 18 !! Full !! Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover !! 9KG !! | |||
| | |||
! Creed 9 !! Basic !! SP !! 50M !! s/3/10 !! 1d10+3 !! 3 !! 35 !! Full !! Silencer, manstopper rounds !! 3.6KG !! | |||
| | |||
! BQ Plasma Pistol !! Pistol !! Plasma !! 30M !! s/-/- !! 1d10+6 E !! 6 !! 10 !! 4Full !! Recharge, Overheats, Reliable, BQ (never jams) !! 4KG !! | |||
|} | |} | ||
{| class="wikitable" border="0" style="text-align:center" | {| class="wikitable" border="0" style="text-align:center" | ||
* '''Initiative Bonus:''' | * '''Initiative Bonus:''' 4 | ||
* '''Movement:''' | * '''Movement:''' 3/6/9/18 | ||
* '''Wounds:''' | * '''Wounds:''' 20 | ||
* '''TB:''' | * '''TB:''' 4 | ||
* '''Armor:''' | * '''Armor:''' 7 (carapace) or 3 (bodyglove) | ||
* '''Dodge:''' | * '''Dodge:''' 31 | ||
* '''Parry:''' | * '''Parry:''' 41 | ||
== Equipment == | == Equipment == |
Revision as of 08:29, 7 January 2012
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Background
Stats
Character Name | Player Name | Career Path | Ascended Career | Rank | Experience |
---|---|---|---|---|---|
Ziapatra "Zia" Dar | Mr The Geoff | Arbitrator | Judge | 10 | 16,850 spent 150 unspent |
Home World | Background Package | Transition Package | N/A | N/A | N/A |
Hive Tarsus, Scintilla | None | Groomed For Command | - | - | - |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
41 | 45 | 31 | 43 | 31 | 46 | 42 | 46 | 54 | 20 | 3 | 30 | 10 |
Skills
- Charm +20
- Command +20
- Common Lore (Adeptus Arbites) +10
- Common Lore (Administratum)
- Common Lore (Imperium)
- Concealment
- Deceive
- Disguise
- Dodge
- Literacy
- Logic
- Scholastic Lore (Judgement) +20
- Scholastic Lore (Tactica Imperialis)
- Scrutiny +10
- Search +20
- Secret Tongue (Throne Agent)
- Security
- Shadowing
- Silent Move
- Speak Language (Low Gothic)
- Speak Language (High Gothic)
- Speak language ( Hive Tarsus Dialect)
- Tech Use
- Tracking +10
Talents
- Quick Draw
- Ready as a Free Action
- Disarm
- Opposed WS test to disarm opponent
- Takedown
- Can attempt to stun opponent for 1 round as a half action
- Peer (Adeptus Arbites)
- +10 bonus to Fellowship tests
- Peer (Government)
- +10 bonus to Fellowship tests
- Peer (Enforcers)
- +10 bonus to Fellowship tests
- Peer (Hivers)
- +10 bonus to Fellowship tests
- Good Reputation (Adeptus Arbites)
- +10 bonus to Fellowship tests (+20 when combined with Peer)
- Ambidexterous
- No penalty for making attacks with secondary hand (still take penalties for using both in same round)
- Total Recall
- Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info
- Air of Authority
- Can use Command on 1d10+Fel targets
- Can use command on targets not under your authority at -10 penalty
- Talented (Interrogation)
- +10 to all Interrogation tests (stacks with other bonuses)
- Basic Weapon Training (SP)
- Trained to use all Basic (SP) Weapons
- Melee Weapon Training (Shock) (Power)
- Trined to use all Shock & Power Melee weapons
- Pistol Expertise
- Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)
- Sound Constitution (8)
- 8 extra wounds
Traits
- Accustomed To Crowds - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds
- Hivebound - -10 to Survival, -5 to all int tests outside of a 'proper hab'
- Wary - +1 to Initiative
Ascended Traits
- Imperial Authority - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge
- Hammer of Heretics - +20 to Intimidate & Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens
Combat Stats
Weapon Name | Skill | Class | Range | Rate of Fire | Damage | Penetration | Clip | Reload | Special | Weight | Rarity | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power Maul (Low) | Melee | Shock | n/a | n/a | 1d10 I | 0 | n/a | n/a | Shocking | 3KG | Power Maul (High) | Melee | Power | n/a | n/a | 1d10+5 I | 5 | n/a | n/a | power Field | 3KG | GQ Combat Shotgun (Amputator Shells) | Basic | SP | 30M | s/3/- | 1d10+6 I | 0 | 18 | Full | Reliable, Fire Selector, Vox Operated, Scatter | 9KG | GQ Combat Shotgun (Inferno Shells) | Basic | SP | 30M | s/3/- | 1d10+4 E | 0 | 18 | Full | Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire | 9KG | GQ Combat Shotgun (Executioner Shells) | Basic | SP | 30M | s/-/- | 1d10+8 I | 1 | 18 | Full | Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover | 9KG | Creed 9 | Basic | SP | 50M | s/3/10 | 1d10+3 | 3 | 35 | Full | Silencer, manstopper rounds | 3.6KG | BQ Plasma Pistol | Pistol | Plasma | 30M | s/-/- | 1d10+6 E | 6 | 10 | 4Full | Recharge, Overheats, Reliable, BQ (never jams) | 4KG |
- Initiative Bonus: 4
- Movement: 3/6/9/18
- Wounds: 20
- TB: 4
- Armor: 7 (carapace) or 3 (bodyglove)
- Dodge: 31
- Parry: 41
Equipment
Bionics
- Equipment name
- Equipment description
- Flavor text
- Equipment description
Weapons
- Weapon Name
- Notes about weapon (upgrades, quirks, etc.)
- Weapon Statline
- Flavor text
Armour
- Armor Name
- Fun and exciting subsystems
- Other notes
- Power requirements, if any
- Amount of AP provided
- Flavor text
Force Field
- Field Name
- Field type
- Protection Rating
- Fails only on a (insert number here)
- Flavor text
Other Equipment
- Equipment name
- Equipment type
- Equipment description
- Flavor text