Slongor the Schemer: Difference between revisions
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'''Specialties:''' (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.) | '''Specialties:''' (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.) | ||
==Henchpersons== | |||
===Mongro the Masterful=== | |||
*Level: 4 (Hero) | |||
*Class: Fighter | |||
*Current XP: 9,000 | |||
*XP to next Level: 18,001 | |||
*HP: | |||
*AC: | |||
*THAC0: | |||
*Saving Throws: | |||
**Paralyze/Poison/Death Magic: 13 | |||
**Petrification/Polymorph: 14 | |||
**Rod/Staff/Wand: 15 | |||
**Breath Weapon: 16 | |||
**Spell: 16 | |||
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'''Attributes''' | |||
*Strength: 15 (+200 weight allowance, Open Doors on a 1-2, BB/LG 7%) | |||
*Dexterity: 9 | |||
*Constitution: 10 (System Shock Survival 70%, Resurrection Survival 75%) | |||
*Intelligence: 14 | |||
*Wisdom: 12 | |||
*Charisma: 12 (Max Henchmen 5) | |||
Equipment: | |||
*Chain Mail | |||
*Shield | |||
*Spear | |||
*Scimitar | |||
*Longbow w/ 20 arrows |
Revision as of 22:54, 22 January 2012
Name: Slongor the Schemer
A character played by Julius Sleazer, and a member of The Esoteric Order of Eldritch and Superlative Sorceries
Slongor the Schemer
- Level: 5 (Thaumaturgist)
- Current XP: 22,501 (+10% bonus to earned XP due to INT 16)
- XP to next Level: 40,001
- HP: 22
- AC: 7 (-2 due to DEX 16 & -1 since wizardly robes count as AC 9 in this campaign)
- THAC0: 19
- Saving Throws:
- Paralyze/Poison/Death Magic: 14
- Petrification/Polymorph: 13
- Rod/Staff/Wand: 11
- Breath Weapon: 15
- Spell: 12
Attributes
- Strength: 11 (Open Doors on a 1-2, Bend Bars/Lift Gates 2%)
- Dexterity: 16 (Reaction/Attacking Adjustment +1, Defensive Adjustment -2)
- Constitution: 16 (+2 h.p. per hit die, System Shock Survival 95%, Resurrection Survival 96%)
- Intelligence: 16 (May use 8th level spells, 65% chance to know, Spells/Level: 7 min., 11 max.)
- Wisdom: 14
- Charisma: 17 (Max. henchmen: 10, Loyalty Base +30%, Reacton Adjustment +30%)
Estate: Slongor inhabits a crumbling stone manse of modest size that has been in his family for many generations [Location: 21:11]. It has running water and a few temperamental electric lights. More importantly, it is surrounded by an electric fence, for Slongor dwells hard by the territory of a sept of sapient humanoids who are given over to unwholesome practices.
Non-Combatant Estate Personnel: One ostler. One butler. One maid. One cook. One gardner. One dog-keeper. Four war dogs. One semi-functional automaton that serves as a reminder of grander days.
Treasury: 1x Oil of Slipperiness, 1x Potion of Plant Control, 1x Cloak of Poisonousness, 1x Javelin of Lightning
Equipment & Money Carried: (List here those things your character has in their immediate possession.)
Spells Currently Memorized: (Self-explanatory)
Spells Known:
- 1st-Level Magic-User: Affect Normal Fires, Firewater, Hold Portal, Melt, Shield, Write
- 2nd-Level Magic-User: Fool's Gold, Forget, Melf's Acid Arrow, ESP
- 3rd-Level Magic-User: Clairaudience, Material
Weapons: (if the character has a weapon, list its pertinent combat statistics here.)
Specialties: (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.)
Henchpersons
Mongro the Masterful
- Level: 4 (Hero)
- Class: Fighter
- Current XP: 9,000
- XP to next Level: 18,001
- HP:
- AC:
- THAC0:
- Saving Throws:
- Paralyze/Poison/Death Magic: 13
- Petrification/Polymorph: 14
- Rod/Staff/Wand: 15
- Breath Weapon: 16
- Spell: 16
Attributes
- Strength: 15 (+200 weight allowance, Open Doors on a 1-2, BB/LG 7%)
- Dexterity: 9
- Constitution: 10 (System Shock Survival 70%, Resurrection Survival 75%)
- Intelligence: 14
- Wisdom: 12
- Charisma: 12 (Max Henchmen 5)
Equipment:
- Chain Mail
- Shield
- Spear
- Scimitar
- Longbow w/ 20 arrows