Ulysses Ascendent: Difference between revisions
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* '''Morale:''' 103 - bright eyed, bushy tailed and raring to go! | * '''Morale:''' 103 - bright eyed, bushy tailed and raring to go! | ||
* '''Crew:'''' 100% | * '''Crew:'''' 100% | ||
==Traits== | ==Traits== |
Revision as of 02:25, 27 January 2012
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Background
Stats
Ship Name | Class | Speed | Detection | Maneuverability | Hull Integrity | Armor | Turret Rating | Weapon Capacity |
---|---|---|---|---|---|---|---|---|
Ulysses Ascendent | Cobra | 10 | +20(+25 active) | +30 | 30 | 15 | 1 | 1 Dorsal,1 Keel |
Combat Stats
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
---|---|---|---|---|---|---|---|---|---|
Sunsear laser Battery | Bs | Keel | Macrobattery | 9 | 4 | 1d10+2 | 4 | 6 | 4 |
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
Mars Pattern Macrocannons | Bs | Dorsal | Macrobattery | 6 | 5 | 1d10+2 | 3 | 4 | 2 |
- Initiative 1d10+2
- Current Hull integrity: 30
- Crew skill level: Competant - 30
- Supplies: 203 days
- Morale: 103 - bright eyed, bushy tailed and raring to go!
- Crew:' 100%
Traits
- Vessel of the Fleet
- Implacable fore The Ulysses Ascendent is a stolen Fleet vessel. All crew aboard her gains the Enemy (Imperial Navy) talent.
- His Word Obeyed Any crew member who makes a command test aboard the ship gain a +10 to such tests.
- Duty Unto Death When crippled the captain may make a challenging (+0) command test to not suffer the effects of being crippled its next turn. Command:40
Components
- Essentials
- Jovian Pattern Class 2 Drive: Generates 45 power for the ship.
- Strelov 1 Wrap Engine: Allows wrap Jump. Takes 10 power.
- WarpBane Hull: Geller Field, +10 to Wrap Navigation tests. Roll twice for wrap encounters, Navigator pick the one he wants. Takes 1 power.
- Repulsor Shield: 1 void shield and No manoeuvre penalties for moving though celestial phenomena made of small particles. Takes 6 power.
- Exploration Bridge: +5 to Active Detection and +50 Ap for exploration Endeavors. Takes 4 power.
- M-1.r Life Sustainer: Bare Bones life support, does little to improve the smell. +1 all morale loss. Takes 3 power.
- Voidmen crew Quarters: Standard Long distance living Quarters. Takes 1 power.
- Deep Void Auger Array: +10 ship detection(factored in), External. Takes 7 power.
- Non-Essentials
- Temple Shrine of the God-Emperor: Morale permanently increases by 3, also all Creed endeavor earn an extra 100 Ap. This takes 1 power.
- Astropathic Choir Chamber: +10 to psych focus while inside and in a battle all powers have range increased by 5 VU. This takes 1 power
- Librarium Vault: +10 to investigate skills made while on the ship. This takes 1 power