Aleandra, the Dread Tenebrous: Difference between revisions
Created page with "Back to [http://wiki.rpg.net/index.php/The_Esoteric_Order_of_Eldritch_and_Superlative_Sorceries] === Aleandra, the Dread Tenebrous === *Level: 5 *Current XP: 22,501 *XP to next..." |
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*Level: 5 | *Level: 5 | ||
*Current XP: | *Current XP: | ||
*XP to next Level: 40,001 | *XP to next Level: 40,001 | ||
*HP: | *HP: 21 | ||
*AC: | *AC: 7 | ||
*THAC0: 20 | *THAC0: 20 melee, 18 missile | ||
*Saving Throws: | *Saving Throws: | ||
**Paralyze/Poison/Death Magic: | **Paralyze/Poison/Death Magic: | ||
**Petrification/Polymorph: | **Petrification/Polymorph: | ||
**Rod/Staff/Wand: | **Rod/Staff/Wand: | ||
**Breath Weapon: | **Breath Weapon: | ||
**Spell: | **Spell: | ||
<br/> | <br/> | ||
'''Attributes''' | '''Attributes''' | ||
* | *S: 13 | ||
* | *I: 16 | ||
* | *W: 10 | ||
* | *D: 16 | ||
* | *C: 15 | ||
* | *Ch: 16 | ||
<br/> | <br/> | ||
'''Estate:''' | '''Estate:''' Never a welcoming presence, Serach manor peers over its walls at the lands around its rocky hill, its grounds increasingly feral. Strange lights and sounds issue from the manor at all hours, discouraging even the few visits that it had ever tolerated in happier times. | ||
<br/> | <br/> | ||
'''Treasury:''' | '''Treasury:''' | ||
<br/> | <br/> | ||
'''Equipment & Money Carried:''' | '''Equipment & Money Carried:''' | ||
*Potion of Levitation | |||
*Potion of Climbing | |||
*Phylactery of Long Years | |||
*Helm of Underwater Action | |||
<br/> | <br/> | ||
'''Spells Currently Memorized:''' 4x1st, 2x2nd, 1x3rd | '''Spells Currently Memorized:''' 4x1st, 2x2nd, 1x3rd | ||
*1: Enlarge, Jump, Sleep, Command | |||
*2: Forget, Augury | |||
*3: Speak With Dead | |||
<br/> | <br/> | ||
'''Weapons:''' | '''Weapons:''' Dagger x8 (1d4/1d3) | ||
<br/> | <br/> | ||
'''Specialties:''' | '''Specialties:''' Magical research, investigation, glowering | ||
=== '' | === ''Secrets Hidden in Shadow'' (spell book) === | ||
* | *1: Detect Magic, Enlarge, Jump, Light, Sleep, Write; Command | ||
* | *2: Continual Light, Forget, Irritation, Bind; Augury | ||
* | *3: Cloudburst, Suggestion; Speak With Dead | ||
=== | ===Zephyr=== | ||
The daughter of the late groundskeeper, and the eyes and ears of her mistress. Tiny, olivine and boyishly slight of build, but otherwise carefully nondescript, Zephyr works quietly, efficiently and preferably out of sight. Her new assignment is the mundane reason for the grounds of the manor going feral. | |||
*Level: 4 | *Level: 4 | ||
*Class: | *Class: Thief | ||
*Current XP: 9,000 | *Current XP: 9,000 | ||
*XP to next Level: 18,001 | *XP to next Level: 18,001 | ||
*HP: | *HP: | ||
*Age: | *Age:19 | ||
*AC: | *AC: 8 | ||
*THAC0: | *THAC0: | ||
*Saving Throws: | *Saving Throws: | ||
**Paralyze/Poison/Death Magic: | **Paralyze/Poison/Death Magic: | ||
**Petrification/Polymorph: | **Petrification/Polymorph: | ||
**Rod/Staff/Wand: | **Rod/Staff/Wand: | ||
**Breath Weapon: | **Breath Weapon: | ||
**Spell: | **Spell: | ||
<br/> | <br/> | ||
'''Attributes''' | '''Attributes''' | ||
* | *S: 9 | ||
* | *I: 11 | ||
* | *W: 11 | ||
* | *D: 10 | ||
* | *C: 8 | ||
* | *Ch: 9 | ||
Equipment: | Equipment: | ||
* | *Blackened Leather Armor | ||
* | *Weaponblacked Dagger | ||
* | *Blackened Sling | ||
=== Hung Lo === | === Hung Lo === |
Revision as of 00:18, 6 February 2012
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Aleandra, the Dread Tenebrous
- Level: 5
- Current XP:
- XP to next Level: 40,001
- HP: 21
- AC: 7
- THAC0: 20 melee, 18 missile
- Saving Throws:
- Paralyze/Poison/Death Magic:
- Petrification/Polymorph:
- Rod/Staff/Wand:
- Breath Weapon:
- Spell:
Attributes
- S: 13
- I: 16
- W: 10
- D: 16
- C: 15
- Ch: 16
Estate: Never a welcoming presence, Serach manor peers over its walls at the lands around its rocky hill, its grounds increasingly feral. Strange lights and sounds issue from the manor at all hours, discouraging even the few visits that it had ever tolerated in happier times.
Treasury:
Equipment & Money Carried:
- Potion of Levitation
- Potion of Climbing
- Phylactery of Long Years
- Helm of Underwater Action
Spells Currently Memorized: 4x1st, 2x2nd, 1x3rd
- 1: Enlarge, Jump, Sleep, Command
- 2: Forget, Augury
- 3: Speak With Dead
Weapons: Dagger x8 (1d4/1d3)
Specialties: Magical research, investigation, glowering
Secrets Hidden in Shadow (spell book)
- 1: Detect Magic, Enlarge, Jump, Light, Sleep, Write; Command
- 2: Continual Light, Forget, Irritation, Bind; Augury
- 3: Cloudburst, Suggestion; Speak With Dead
Zephyr
The daughter of the late groundskeeper, and the eyes and ears of her mistress. Tiny, olivine and boyishly slight of build, but otherwise carefully nondescript, Zephyr works quietly, efficiently and preferably out of sight. Her new assignment is the mundane reason for the grounds of the manor going feral.
- Level: 4
- Class: Thief
- Current XP: 9,000
- XP to next Level: 18,001
- HP:
- Age:19
- AC: 8
- THAC0:
- Saving Throws:
- Paralyze/Poison/Death Magic:
- Petrification/Polymorph:
- Rod/Staff/Wand:
- Breath Weapon:
- Spell:
Attributes
- S: 9
- I: 11
- W: 11
- D: 10
- C: 8
- Ch: 9
Equipment:
- Blackened Leather Armor
- Weaponblacked Dagger
- Blackened Sling
Hung Lo
The gardener, plumber, electrician, chef and handyman of Strange Manor was an Eastern prisoner-of-war who gave the Colonel his parole.
- Level: 4
- Class: Fighter
- Current XP: 9,000
- XP to next Level: 18,001
- HP: 16
- Age: 47
- AC: 8
- THAC0: 18
- Saving Throws:
- Paralyze/Poison/Death Magic: 13
- Petrification/Polymorph: 14
- Rod/Staff/Wand: 15
- Breath Weapon: 16
- Spell: 16
Attributes
- Strength: 12 (+0 Damage Adjustment, Open Doors 1-2, Bend Bars Lift Gates 4%, Weight Allowance +100 pounds)
- Dexterity: 10 (rxn/attack adj +0, def adj +0)
- Constitution: 7 (hit pt adj +0, System Shock 55%, Resurrection 60%)
- Intelligence: 11 (Additional Languages 2)
- Wisdom: 8 (mag attack adj +0)
- Charisma: 6 (Maximum Henchmen 2, Loyalty Base -15%, rxn adj -10%))
Equipment:
- shovel/hoe/adz/rake (each doubles as quarterstaff)
- dagger
- crossbow