Fortunato the Fool: Difference between revisions
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Line 35: | Line 35: | ||
** Rations, 5 days 5p | ** Rations, 5 days 5p | ||
** Jack of sack 1p | ** Jack of sack 1p | ||
*Treasure | *Treasure (starting 20s) | ||
**Marks: | **Marks: | ||
**Crowns: | **Crowns: | ||
Line 43: | Line 43: | ||
**Gems, Jewelry, and so forth: | **Gems, Jewelry, and so forth: | ||
*Spells: in order of preference... | *Spells: in order of preference... | ||
** | ** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours | ||
** | ** Charm CL: 1 Range: hearing Save: Special Duration: Temporary | ||
** | ** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous | ||
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary | |||
** | ** Levitation CL: 2 Range: Self Save: No Duration: Temporary | ||
** |
Revision as of 03:02, 3 March 2012
Fortunato Walker
- Magician: 1
- Gender: Male
- Experience: 0 / 500
- Hits: 1 / 1
- Combat Pool: 1
- AC: 3
- Modifiers: None
- Morale: 0
- Reaction: 0 or -2 (see Fool)
- Initiative: 0
- Movement: 20
- Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune. Thus far, both have eluded him.
Traits
- Gifts & Curses:
- Lucky: "The character can attempt deus ex machina rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level."
- Craven: automatic failure on morale checks
- Fool: "always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity."
- Abilities:
- Familiar: "a magical companion in the form of a small animal, imp or homoculus."
Equipment
- Armour: none
- Weaponry: (cudgel, dagger, staff, rapier)
- Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p
- Gear: (All other relevant items of equipment. I recommend listing more than one item per line, for reasons of space.)
- Rags 2f
- Backpack 1s
- Pouch 2f
- Coarse clothes 1p
- Rations, 5 days 5p
- Jack of sack 1p
- Treasure (starting 20s)
- Marks:
- Crowns:
- Shillings:
- Pennies:
- Farthings:
- Gems, Jewelry, and so forth:
- Spells: in order of preference...
- Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours
- Charm CL: 1 Range: hearing Save: Special Duration: Temporary
- Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous
- Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary
- Levitation CL: 2 Range: Self Save: No Duration: Temporary