Difference between revisions of "Sir Gregory"

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'''Bio'''<br> Gregory spent his early days as a Mystic knight in the service for Lord Dunscon. He distinguished himself at the Battle of Napolis Nexus. Lord Dunscon himself gave the magic sword Corpse-Maker to Sir Gregory for his actions that day. Eventually Gregory grew weary of the monstrous action he was asked to do time and again. These actions lead him to become known as "The Corpse Maker". The story of the White Rose inspired him to leave. now he hides his past, and seeks redemption. He does not talk of his past. All he says is that he seeks the white rose,and he seeks redemption. He has wandered from town to town, camp to camp, seeking stories of the rose. He knows it may be nothing but a myth. it is all he has left.
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Sir Gregory<br>
 
Mystic Knight<br>
 
Alignment: Anarchist(still trying to figure out this whole morality thing)<br>
 
XP: 13,00
 
Lvl: 4<br>
 
PPE: 132<br>
 
ISP: 63<br>
 
 
 
IQ: 10<br>
 
ME: 22<br>
 
MA: 12<br>
 
PS: 21<br>
 
PP: 27<br>
 
PE: 21<br>
 
PB: 15<br>
 
Spd: 51<br>
 
 
 
HP: 40
 
SDC: 68<br>
 
 
 
'''Skills'''
 
Speak American(ntv) 98%<br>
 
speak dragonese 82% +3 p/lvl<br>
 
Literate: American 75% +5 p/lvl<br>
 
Horsemanship: Knight 60%/50% +5 p/lvl
 
*+1 init on horseback, +1 roll when fall off horse, +2 parry/dodge on horse, +1D6 dmg on horseback(including MD melee weapons)
 
Horsemanship: Exotic 60%/55% +5 p/lvl<br>
 
Magic Lore 55% +5 p/lvl<br>
 
Demon Lore 65% +5 p/lvl<br>
 
Boxing<br>
 
Running<br>
 
Land Navigation 62% +4 p/lvl<br>
 
Tracking(humans) 55% +5 p/lvl<br>
 
Sniper
 
*+2 Aimed shots<br>
 
Recognize weapon qual. 60% +5 p/lvl<br>
 
Forced March<br>
 
Seduction 42% +3 p/lvl<br>
 
Tailing 60% +5 p/lvl<br>
 
W.P. Sword
 
*+2 strike, +2 parry<br>
 
W.P. Knife
 
*+2 strike, +2 parry, +2 thrown<br>
 
W.P. Archery
 
*+3 strike, 5 shots a melee<br>
 
W.P. Energy Rifle<br>
 
W.P. Heavy MD Weapons<br>
 
H2H: Martial Arts<br>
 
 
 
'''OCC related'''<br>
 
Pilot: hover-cycle 82% +3<br>
 
Pilot: robot elite flying armor
 
*+2 attacks
 
*+2 Initiative
 
*+2 strike(long range/energy weapons)
 
*+2 strike(H2H)
 
*+3 parry
 
*+2 dodge(on ground)
 
*+5 dodge(in air)
 
*+2 disarm
 
*+3 pull punch
 
*+4roll with impact<br>
 
Acrobatics
 
*Sense of balance 80% +5 p/lvl
 
*Tight rope 72% +3 p/lvl
 
*Climb rope 88% +2 p/lvl
 
*Back flip 80% +5 p/lvl<br>
 
Prowl 50% +5 p/lvl<br>
 
Kick Boxing<br>
 
 
 
 
 
'''Secondary Skills'''<br>
 
Climbing 65%/55% +5 p/lvl<br>
 
Athletics<br>
 
Swimming 70% +5 p/lvl<br>
 
 
 
 
 
'''Powers'''<br>
 
PPE Channeling<br>
 
Energy bolts 5D6 1000 ft(5ppe per)<br>
 
Steal Redirect Ley line energy<br>
 
Impervious to energy<br>
 
Master of combat<br>
 
Sense Ley lines & magic energy<br>
 
Ley line phasing<br>
 
Ley line rejuvenation<br>
 
 
 
 
 
'''Spells'''<br>
 
Magic Shield<br>
 
Armor of Ithan<br>
 
Aura of Death<br>
 
Tongues<br>
 
Energize spell<br>
 
Fists of Fury<br>
 
Power Weapon<br>
 
Superhuman Strength<br>
 
Eyes of Thoth<br>
 
Fly<br>
 
light healing<br>
 
fear<br>
 
Armor bizzare<br><br>
 
'''Psychic powers'''<br>
 
See Invisible<br>
 
Sixth Sense<br>
 
Resist Fatigue<br>
 
Mind Block<br>
 
Intuitive combat<br>
 
Alter Aura<br>
 
Summon inner strength<br>
 
Resist hunger<br>
 
Resist thirst<br>
 
Telekinesis<br>
 
Telemechanic paralysis(super)<br>
 
 
 
'''Equipment'''<br>
 
Clothes<br>
 
Uniform<br>
 
Cerimonial robes<br>
 
utility belt<br>
 
two canteens<br>
 
Back pack<br>
 
Knap sack<br>
 
three weeks rations<br>
 
Handcuffs<br>
 
50 ft rope<br>
 
4 flares<br>
 
flashlight<br>
 
compass<br>
 
pocket knife<br>
 
 
 
Mystic knight body armor(70 MDC)<br>
 
Demon Ram Helmet(50 MDC)<br>
 
Battle Fury Blade "Corpse-Maker"<br>
 
6D6 MD(special)<br>
 
Wilks Laser Knife<br>
 
3D6 MD<br>
 
Longsword<br>
 
2D6 SDC<br>
 
Broadsword<br>
 
1D8+1 SDC<br>
 
Bow, compound<br>
 
2D6+1 SDC 700 ft<br>
 
C-27 heavy plasma cannon<br>
 
6D6 MD 1600ft<br>
 
Wilks laser rifle<br>
 
3D6 MD 2000ft<br>
 
NG "Buffulo" Riding Armor<br>
 
Head-40, Arms-30, Legs-28,Main Body-65<br>
 
Speedster Hover Cycle<br>
 
8000 cr<br>
 
4000 cr worth of gems<br>
 
 
 
 
 
 
 
Attacks: 7<br>
 
Initiative: +5<br>
 
Strike: +8<br>
 
Parry: +12<br>
 
Dodge: +12<br>
 
Roll w/punch: +8<br>
 
Pull punch: +7<br>
 
Entangle: +4<br>
 
Disarm: +3<br>
 
Damage: +6 SDC<br>
 
Vs Psionics: +4 (Target number 12)<br>
 
Vs Insanity: +5<br>
 
Vs coma/death: +17%<br>
 
Vs Magic: +3<br>
 
Vs poison: +5<br>
 
Vs disease: +2<br>
 
 
 
Back [[RIFTS:Texas]]
 

Revision as of 22:40, 21 March 2012

I must express my oetrpciapian to the writer for rescuing me from this difficulty. Just after looking through the search engines and seeing strategies which are not beneficial, I was thinking my entire life was well over. Being alive minus the answers to the issues you have resolved by way of the site is a serious case, and ones which could have badly affected my career if I had not noticed the blog. That capability and kindness in touching a lot of stuff was tremendous. I'm not sure what I would've done if I hadn't come across such a stuff like this. I can at this time look forward to my future. Thanks a lot so much for the high quality and amazing guide. I will not hesitate to refer the sites to any individual who desires guidelines about this topic.