Motley Crew Character Sheet: Difference between revisions
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==Skill Groups== | ==Skill Groups== | ||
Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse. | |||
Here's the modifiers: | |||
* Physical/Agility. Dex(p)Str,Con(s),Siz(n). | |||
* Mental/Knowledge. Int (p) Pow(s). | |||
* Manipulation. Int,Dex(p)Str(s). | |||
* Perception. Int(p)Pow,Con(s). | |||
* Communication. Cha(p), Int,Pow(s). | |||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
*'''Physical Agility: +/-n%''' | *'''Physical Agility: +/-n%''' |
Revision as of 08:56, 14 April 2012
Character Sheet Format
Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.
Character Details
- Name: Character Name goes here
- Gender: Character gender goes here
- Age:
- Bloodline: Characters bloodline goes here
- Career: This is where things like 'civilized fisherman'or 'Hunter' go.
- Social class:
- Wealth
- Status
- Background: (All from MRQII)
- Family Ties.
- Family Reputation.
- Family Connections.
- Background Events.
Background
Write a brief history of your PC here.
Characteristics
- Str: Number: Brawn Roll x5.
- Con: Number: Health Roll x5.
- Siz: Number: Resist Roll x5.
- Int: Number: Idea Roll x5.
- Pow: Number: Luck Roll x5.
- Dex: Number: Agility Roll x5.
- Cha: Number: Appearance Roll x5.
- Damage Bonus/Minus: +/- Damage Dice Use whatever system you rolled up in.
- Hit Points: Siz+Con Averaged
- Experience bonus: Int/2%
- Encumbrance limit: Str+Siz
- Magic Points: Equal to POW
- Fatigue Points: Str+Con
- Movement:
Skill Groups
Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.
Here's the modifiers:
- Physical/Agility. Dex(p)Str,Con(s),Siz(n).
- Mental/Knowledge. Int (p) Pow(s).
- Manipulation. Int,Dex(p)Str(s).
- Perception. Int(p)Pow,Con(s).
- Communication. Cha(p), Int,Pow(s).
- Physical Agility: +/-n%
- Athletics (30%)
- Dance (Regional) (30%)
- Dodge/Evade (25%)
- Pilot(Boat)(20%)
- Ride(specify) (20%)
- Stealth(25%)
- Swimming(20%)
- Acrobatics: (25%)
- Mental Knowledge: +/-n%
- Evaluate (30%)
- First aid (20%)
- Knowledge/Lore(Specify)
- Regional Lore (Land Ends)(35%)
- Other Lores (Specify) 20%/0%
- Navigation(10%)
- Healing lore: (25/0%):-
- Literacy (Own Languages Script) (50/20% or 0)
- Literacy (Other Script) 20/0%
- Martial Arts (0%)
- Manipulation: +/-n%
- Craft (Specify)(30%)
- Craft (Another)(30%/10)%
- Sleight of hand (20%)
- Throw (25%)
- Art(Specify) (20%)
- Devices/Mechanisms (25%)
- Engineering (25%)
- Play (20%)
- Shiphandling: (20%)
- Craft (Specify)(30%)
- Perception: +/-n%
- Sense (25%)
- Insight (25)
- Navigate(20%)
- Research(20%)
- Tracking(20%)
- Communication: +/-n%
- Influence (20%)
- Sing (20%)
- Speak Language
- Native (Int x 5%)
- Other (00):
- Bargain/Commerce (20%)
- Command (20%)
- Disguise (20%)
- Courtesy/Etiquette (25%)
- Orate/Persuade (20%)
- Perform(Specify) (25%)
- Seduction (20%)
- Streetwise (30%)
- Teaching (20%)
Weapon Styles
- Attack [manipulation] Bonus/Minus: +/-%
- Parry [agility] Bonus/Minus: +/-%
- Aim [perception] Bonus/Minus: +/-%
Strike Ranks: See the strike rank Table.
- Siz:(n)
- Dex:(n)
- Int:(n)
Weapon Style | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
style | damage | sr | ap | atk% | pry% | range | enc |
style | damage | sr | ap | atk% | pry% | range | enc |
style | damage | sr | ap | atk% | pry% | range | enc |
style | damage | sr | ap | atk% | pry% | range | enc |
style | damage | sr | ap | atk% | pry% | range | enc |
Dagger | by type | sr | ap | atk% | pry% | melee | 0 |
unarmed | 1d3 | sr | arm | atk% | pry% | melee | 0 |
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 19-20 |
Left Arm | Armour Type | number | number | number | 16-18 |
Right Arm | Armour Type | number | number | number | 13-15 |
Chest | Armour Type | number | number | number | 12 |
Abdomen | Armour Type | number | number | number | 09-11 |
Left Leg | Armour Type | number | number | number | 05-08 |
Right Leg | Armour Type | number | number | number | 01-04 |
- Total Hit Points: nHP
Magic
- Power:-
- Current Characteristic POW:
- Current Available MP:
- Current Stored MP:
- Common Magic:
- List your Common Magic Spells here.
- Magic:
- List your Magic Spells here.
Equipment
- Weapons:
- List your weapons and shields here
- Armour:
- List you armour and clothing here
- Other:
- List everything else here.