Dastot Kennoch: Difference between revisions
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! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity | ! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity | ||
|- | |- | ||
! | ! Las Pistol (Best) !! BS !! Pistol !! 30m !! S/-/- !! 1D10+2 E !! 1 !! 30 !! Full !! Accurate, Reliable !! 1.5kg !! Common | ||
|- | |||
! Bolt Pistol (Garm) !! BS !! Pistol !! 30 !! S/2/- !! 1D10+5 X !! 4 !! 8 !! Full !! - !! 4.5kg !! Rare | |||
|- | |||
! Mono-Sword (Best) !! WS !! Melee !! - !! - !! 1D10+1 R (+3 STR) !! 2 !! - !! - !! Balanced, +10 attack !! 3kg !! Common | |||
|} | |} | ||
{| class="wikitable" border="0" style="text-align:center" | {| class="wikitable" border="0" style="text-align:center" | ||
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* '''Armor:''' | * '''Armor:''' | ||
* '''Dodge:''' | * '''Dodge:''' | ||
* '''Parry:''' | * '''Parry:''' | ||
*'''Special Weapon Traits:''' | |||
**Accurate: +10 BS when used with Aim action. Extra D10 damage in SingleShot mode for every 2 degrees of success (max 2 extra d10) | |||
**Balanced: +10 WS to parry | |||
**Reliable: Roll D10 when weapon jams - only actually jams if a 10 is rolled. | |||
== Equipment == | == Equipment == |
Revision as of 13:08, 1 July 2012
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Background
Stats
Character Name | Player Name | Career Path | Ship's Role | Rank | Experience |
---|---|---|---|---|---|
Dastot Kennoch | Reeze Calban | Astropath Transcendant (RT) | ROLENAME | 1 | XPNAME |
Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
Void Born Winters Path | Scapegrace | Tainted | The Hand of War | Endurance | none |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | 34 | 32 | 37 | 37 | 40 | 45 | 56 | 26 | 8 | 4 | 12 | CP |
Skills
Untrained Basic skills
Barter(Fel): Carouse(T): Charm(Fel): Climb(S): Command(Fel): Concealment(Ag): Contortionist(Ag): Deceive(Fel): Disguise(Fel): Evaluate(Int): Gamble(Int): Inquiry(Fel): Intimidate(S): Logic(Int): Navigation(Stellar): Pilot(Spacecraft): Scrutiny(Per): Search(Per): Silent Move(Ag): Swim(S):
Trained skills
Awareness(Per): Ciphers (astropath sign): Common Lore (Adeptus Astra Telepathica)(Int): Dodge: Forbidden Lore (Psykers, Warp)(Int): Invocation (WP): Literacy (int): Psyniscience (Per): Scholastic Lore (Cryptology, Occult)(Int): Sleight of Hand (ag): Speak Language (High Gothic, Low Gothic, Winters Path) (Int):
Talents
- Heightened Senses (Sound)
- +10 bonus to tests involving hearing
- Melee Weapon Training (Universal)
- Peer (Insane)
- +10 bonus when dealing with anyone insane
- Pistol Weapon Training (Universal)
- See Without Eyes
- Can see normally (despite no eyes). Not affected by effects that target vision (eg. blind grenades, cameleoline).
- Incapable of seeing untouchables
- Soul Bound to the Emperor
- +20 WP when resisting possession, or in any opposed WP test with Daemon, or any WP test resisting anything from a Daemon.
- Roll additional D10 and discard your choice when making Perils of the Warp tests
Psychic Powers
- Psy Rating = 2
- Discipline: Telepathy
- Basic: Thought Sending
- Special: Astral Telepathy
- Telepathic Communication Techniques: Mind Link, Mind Probe, Psychic Scream
- Telepathic Domination Techniques: Delude
Combat Stats
Weapon Name | Skill | Class | Range | Rate of Fire | Damage | Penetration | Clip | Reload | Special | Weight | Rarity |
---|---|---|---|---|---|---|---|---|---|---|---|
Las Pistol (Best) | BS | Pistol | 30m | S/-/- | 1D10+2 E | 1 | 30 | Full | Accurate, Reliable | 1.5kg | Common |
Bolt Pistol (Garm) | BS | Pistol | 30 | S/2/- | 1D10+5 X | 4 | 8 | Full | - | 4.5kg | Rare |
Mono-Sword (Best) | WS | Melee | - | - | 1D10+1 R (+3 STR) | 2 | - | - | Balanced, +10 attack | 3kg | Common |
- Initiative Bonus:
- Movement:
- Wounds:
- TB:
- Armor:
- Dodge:
- Parry:
- Special Weapon Traits:
- Accurate: +10 BS when used with Aim action. Extra D10 damage in SingleShot mode for every 2 degrees of success (max 2 extra d10)
- Balanced: +10 WS to parry
- Reliable: Roll D10 when weapon jams - only actually jams if a 10 is rolled.
Equipment
Bionics
- Equipment name
- Equipment description
- Flavor text
- Equipment description
Weapons
- Weapon Name
- Notes about weapon (upgrades, quirks, etc.)
- Weapon Statline
- Flavor text
Armour
- Armor Name
- Fun and exciting subsystems
- Other notes
- Power requirements, if any
- Amount of AP provided
- Flavor text
Force Field
- Field Name
- Field type
- Protection Rating
- Fails only on a (insert number here)
- Flavor text
Other Equipment
- Equipment name
- Equipment type
- Equipment description
- Flavor text
Experience Spent
Xeno-Arcanist=200 xp Speak-Rogue Trader Tongue-skill=100 xp DoDge(= skill= 100 xp Ciphers-Rogue Trader-skill=100 xp
Total xp "spent" 5000