Difference between revisions of "Dastot Kennoch"

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(Equipment)
(Experience Spent)
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== Experience Spent ==
 
== Experience Spent ==
  
Xeno-Arcanist=200 xp
+
'''Advances (1400xp taken so far)'''
Speak-Rogue Trader Tongue-skill=100 xp
 
DoDge(= skill= 100 xp
 
Ciphers-Rogue Trader-skill=100 xp
 
  
Total xp "spent" 5000
+
'''Characteristics''' - (600)
 +
Strength +5 (250)
 +
Willpower +5 & +5 (350)
 +
 
 +
'''Rank 1''' - (800)
 +
Ciphers (astropath sign) - 100
 +
Dodge - 200
 +
Forbidden Law (Warp) - 100
 +
Literacy - 100
 +
Psychic Technique x2 (200) - Delude, Mind Link
 +
Scholastic Lore (Occult) - 100
 +
 
 +
'''XP Left''' - 100

Revision as of 06:20, 1 July 2012

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Background

Stats

Character Name Player Name Career Path Ship's Role Rank Experience
Dastot Kennoch Reeze Calban Astropath Transcendant (RT) ROLENAME 1 XPNAME
Home World Birthright Lure of the Void Trials and Travails Motivation Lineage
Void Born Winters Path Scapegrace Tainted The Hand of War Endurance none
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Insanity Corruption
36 34 32 37 37 40 45 56 26 8 4 12 CP

Skills

Untrained Basic skills

   Barter(Fel):
   Carouse(T):
   Charm(Fel):
   Climb(S):
   Command(Fel):
   Concealment(Ag):
   Contortionist(Ag):
   Deceive(Fel):
   Disguise(Fel):
   Evaluate(Int):
   Gamble(Int):
   Inquiry(Fel):
   Intimidate(S):
   Logic(Int):
   Navigation(Stellar):
   Pilot(Spacecraft):
   Scrutiny(Per):
   Search(Per):
   Silent Move(Ag):
   Swim(S):
   

Trained skills

   Awareness(Per):
   Ciphers (astropath sign):
   Common Lore (Adeptus Astra Telepathica)(Int):
   Dodge:
   Forbidden Lore (Psykers, Warp)(Int):
   Invocation (WP):
   Literacy (int):
   Psyniscience (Per):
   Scholastic Lore (Cryptology, Occult)(Int):
   Sleight of Hand (ag):
   Speak Language (High Gothic, Low Gothic, Winters Path) (Int):

Talents

  • Heightened Senses (Sound)
    • +10 bonus to tests involving hearing
  • Melee Weapon Training (Universal)
  • Peer (Insane)
    • +10 bonus when dealing with anyone insane
  • Pistol Weapon Training (Universal)
  • See Without Eyes
    • Can see normally (despite no eyes). Not affected by effects that target vision (eg. blind grenades, cameleoline).
    • Incapable of seeing untouchables
  • Soul Bound to the Emperor
    • +20 WP when resisting possession, or in any opposed WP test with Daemon, or any WP test resisting anything from a Daemon.
    • Roll additional D10 and discard your choice when making Perils of the Warp tests

Psychic Powers

  • Psy Rating = 2
  • Discipline: Telepathy
    • Basic: Thought Sending
    • Special: Astral Telepathy
    • Telepathic Communication Techniques: Mind Link, Mind Probe, Psychic Scream
    • Telepathic Domination Techniques: Delude

Combat Stats

Weapon Name Skill Class Range Rate of Fire Damage Penetration Clip Reload Special Weight Rarity
Las Pistol (Best) BS Pistol 30m S/-/- 1D10+2 E 1 30 Full Accurate, Reliable 1.5kg Common
Bolt Pistol (Garm) BS Pistol 30 S/2/- 1D10+5 X 4 8 Full - 4.5kg Rare
Mono-Sword (Best) WS Melee - - 1D10+1 R (+3 STR) 2 - - Balanced, +10 attack 3kg Common
  • Initiative Bonus:
  • Movement:
  • Wounds:
  • TB:
  • Armor:
  • Dodge:
  • Parry:
  • Special Weapon Traits:
    • Accurate: +10 BS when used with Aim action. Extra D10 damage in SingleShot mode for every 2 degrees of success (max 2 extra d10)
    • Balanced: +10 WS to parry
    • Reliable: Roll D10 when weapon jams - only actually jams if a 10 is rolled.

Equipment

Weapons

  • Best Craftsmanship Las Pistol
  • Best Craftsmanship Mono Sword
  • Garm Pattern BoltPistol


Armour

  • Guard Flak Armour (Imperial Navy colouring)
    • 4AP


Other Equipment

  • Void Suit (Imperial navy colouring)
  • Micro-Bead
  • Psy-focus & Charm (Lucky chain around neck - never takes it off. Found in the lower depths of his birth-ship Winters Path)
  • Lord Rutger's Swords and Arms Catalogue, version 3 (stained/tatty)
  • A collection of 4 primitive swords from different medieval worlds. These are not statted weapons, merely decoration.
  • A furred beast pelt cloak from a trader picked up on a starport some time ago. The 'head' of the animal can cover his own head as a hood. It provides bugger all protection, and is prone to getting damp in humid conditions.

The story behind the acquisition of the pelt is quite sad, Das was under the impression he was buying the animal live as a pet. He was incorrect.

Experience Spent

Advances (1400xp taken so far)

Characteristics - (600) Strength +5 (250) Willpower +5 & +5 (350)

Rank 1 - (800) Ciphers (astropath sign) - 100 Dodge - 200 Forbidden Law (Warp) - 100 Literacy - 100 Psychic Technique x2 (200) - Delude, Mind Link Scholastic Lore (Occult) - 100

XP Left - 100