Quillian: Difference between revisions
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'''Miss''': 3 damage. | '''Miss''': 3 damage. | ||
===Warforged Resolve=== | ===Warforged Resolve=== | ||
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'''Effect:''' You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points. | '''Effect:''' You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points. | ||
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'''Hit:''' 1d6 + 6 force damage. | '''Hit:''' 1d6 + 6 force damage. | ||
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'''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn. | '''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn. | ||
===Spatial Trip=== | ===Spatial Trip=== |
Latest revision as of 01:22, 14 August 2012
A character in Morgrave High: Passing Marks
“Idiot! As if you could defeat me.”
Role: Swordmage
Character Archetype: Tsundere -[1]
Theme Song: "How Soon is Now" by Snake River Conspiracy - [2]
Character Sheet[edit]
Str 17, Con 16, Dex 13, Int 17, Wis 10, Cha 8.
Arcana +10, Intimidate +8, Athletics +10, Stealth +10, Perception +7
Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Insight +2, Nature +2, Religion +5, Streetwise +1, Thievery +3
HP: 55 Surges: 12 Surge value: 13
AC: 23 Fort: 20 Ref: 19 Will: 17
- Defender's Aura: All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target.
- Warforged Resilience: You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
- Scout Mode: Quillian has Darkvision out to 5 spaces.
Battle Guardian[edit]
At-Will ✦ Weapon, Opportunity action, Melee weapon
Trigger: An enemy subject to your Defender's Aura or marked by you either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target
Target: The triggering enemy
Attack: +13 vs. AC
Hit: 1d6+6 damage.
Miss: 3 damage.
Warforged Resolve[edit]
Encounter Healing Minor Action Personal
Effect: You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points.
Sword Burst[edit]
At-Will Arcane, Force, Implement Standard Action Close burst 1
Targets: Each enemy in burst
Attack: +10 vs. Reflex
Hit: 1d6 + 6 force damage.
Footwork Lure[edit]
At-Will Arcane, Weapon Standard Action Melee weapon
Target: One creature
Attack: +13 vs. AC
Hit: 1d6 + 6 damage. You can shift 1 square and slide the target 1 square into the space you left.
Lightning Clash[edit]
Encounter Arcane, Lightning, Weapon Standard Action Melee weapon
Target: One creature
Attack: +13 vs. AC
Hit: 1d6 + 6 damage. Make a secondary attack.
- Secondary Target: One creature within 5 squares of the primary target.
Secondary Attack: +13 vs. Reflex
Hit: 1d6 + 6 lightning damage.
Dual Lightning Strike[edit]
Encounter Arcane, Lightning, Teleportation, Weapon Standard Action Melee weapon
Primary Target: One creature
Primary Attack: +13 vs. AC
Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
Effect: You teleport 7 squares and make a secondary attack.
- Secondary Target: One creature other than the primary target
Secondary Attack: +13 vs. AC
Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
Spatial Trip[edit]
Encounter Arcane, Teleportation Move Action Personal
Effect: You teleport a 3 squares, and are invisible until the beginning of your next turn.