Mardin: Difference between revisions
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*'''Move''' 60/20 | *'''Move''' 60/20 | ||
*'''Saving Throws''' | *'''Saving Throws''' | ||
**''Death Ray or Poison'' | **''Death Ray or Poison'' 12 | ||
**''Magic Wands'' | **''Magic Wands'' 13 | ||
**''Paralysis or Turn to Stone'' | **''Paralysis or Turn to Stone'' 14 | ||
**''Dragon Breath'' | **''Dragon Breath'' 15 | ||
**''Rod, Staff, or Spell'' | **''Rod, Staff, or Spell'' 16 | ||
==Race and Class Abilities== | ==Race and Class Abilities== |
Revision as of 05:28, 31 July 2012
-->Return to Main Page Hic Sunt Dracones
Biographical Info
- Name: Mardin
- Sex: Male
- Age
- Height
- Weight
- Hair
- Eyes
- Skin
- History and Personality Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.
- Description
Characteristics
- Class Fighter
- Level 1
- EXP 105
- XP required for next level 2000
- Alignment
- STR 12
- INT 5 Illiterate
- WIS 10 no effect
- DEX 8 -1 to hit w missile, +1 AC, -1 initiative
- CON 14 +1 hp per die
- CHR 14 +1 to reactions, max 5 retainers, morale 8
Combat Stats
- AC 5
- HP 9
- Move 60/20
- Saving Throws
- Death Ray or Poison 12
- Magic Wands 13
- Paralysis or Turn to Stone 14
- Dragon Breath 15
- Rod, Staff, or Spell 16
Race and Class Abilities
Gear and Treasure
- Encumbrance 680cn +15coins
- Armor
- Chainmail
- Shield
- Weapons
- Sword
- Dagger
- Short bow
- 20 arrows in quiver
- Gear
- Pack
- 1 week std rations
- Waterskin
- 50ft rope
- Tinderbox
- Coins GP 15 EP SP CP
- Treasure