Mardin: Difference between revisions

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*'''Gear'''
*'''Gear'''
** Pack
** Pack
** 2 week iron rations used 2 day
** 4 week iron rations used 2 day
** Waterskin
** Waterskin
** 50ft rope  
** 50ft rope  
** Tinderbox
** Tinderbox
** 2 large sacks
** 2 large sacks
*'''Mounts'''
**Warhorse
**Bridle and saddle
**Saddle bags
*'''Coins''' ''GP 67'' ''EP'' ''SP'' ''CP''
*'''Coins''' ''GP 67'' ''EP'' ''SP'' ''CP''
*'''Treasure'''
*'''Treasure'''
Line 64: Line 69:
==Retainers==
==Retainers==
*'''Karlo'''
*'''Karlo'''
*'''AC''' 7
*'''HP''' 5
*'''STR''' 13 +1 to hit and damage
*'''INT''' 13
*'''WIS''' 9 no effect
*'''DEX''' 8 -1 to hit w missile, +1 AC, -1 initiative
*'''CON''' 13 +1 hp per die
*'''CHR''' 9 no effect
*Equipment
**Sword
**Shield
**Leather armour
**Dagger
**Spear
**Backpack
**Small sack
**Waterskin

Revision as of 09:50, 27 August 2012

-->Return to Main Page Hic Sunt Dracones

Biographical Info

  • Name: Mardin
  • Sex: Male
  • Age
  • Height
  • Weight
  • Hair
  • Eyes
  • Skin
  • History and Personality Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.
  • Description

Characteristics

  • Class Fighter
  • Level 2
  • EXP 3040
  • XP required for next level 4000
  • Alignment Chaotic


  • STR 12
  • INT 5 Illiterate
  • WIS 10 no effect
  • DEX 8 -1 to hit w missile, +1 AC, -1 initiative
  • CON 14 +1 hp per die
  • CHR 14 +1 to reactions, max 5 retainers, morale 8

Combat Stats

  • AC 5
  • HP 16 out of 16
  • Move 60/20
  • Saving Throws
    • Death Ray or Poison 12
    • Magic Wands 13
    • Paralysis or Turn to Stone 14
    • Dragon Breath 15
    • Rod, Staff, or Spell 16

Race and Class Abilities

Gear and Treasure

  • Encumbrance 710cn +63coins
  • Armor
    • Chainmail
    • Shield
  • Weapons
    • Spear
    • Sword
    • Dagger
    • Short bow
    • 18 arrows in quiver
  • Gear
    • Pack
    • 4 week iron rations used 2 day
    • Waterskin
    • 50ft rope
    • Tinderbox
    • 2 large sacks
  • Mounts
    • Warhorse
    • Bridle and saddle
    • Saddle bags
  • Coins GP 67 EP SP CP
  • Treasure

Retainers

  • Karlo
  • AC 7
  • HP 5
  • STR 13 +1 to hit and damage
  • INT 13
  • WIS 9 no effect
  • DEX 8 -1 to hit w missile, +1 AC, -1 initiative
  • CON 13 +1 hp per die
  • CHR 9 no effect
  • Equipment
    • Sword
    • Shield
    • Leather armour
    • Dagger
    • Spear
    • Backpack
    • Small sack
    • Waterskin