Mardin: Difference between revisions
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==Gear and Treasure== | ==Gear and Treasure== | ||
*'''Encumbrance''' 710cn + | *'''Encumbrance''' 710cn +68coins | ||
*'''Armor''' | *'''Armor''' | ||
** Chainmail | ** Chainmail | ||
Line 66: | Line 66: | ||
**Bridle and saddle | **Bridle and saddle | ||
**Saddle bag | **Saddle bag | ||
*'''Coins''' ''GP | *'''Coins''' ''GP 63'' ''EP'' ''SP'' ''CP'' | ||
*'''Treasure''' | *'''Treasure''' | ||
**Gems 1 worth 1000 GP (1K) 1 worth 100 GP 1 worth 50 GP, 1 worth 50 GP 1 worth 50 GP | |||
==Retainers== | ==Retainers== |
Revision as of 10:48, 27 August 2012
-->Return to Main Page Hic Sunt Dracones
Biographical Info
- Name: Mardin
- Sex: Male
- Age
- Height
- Weight
- Hair
- Eyes
- Skin
- History and Personality Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.
- Description
Characteristics
- Class Fighter
- Level 2
- EXP 3040
- XP required for next level 4000
- Alignment Chaotic
- STR 12
- INT 5 Illiterate
- WIS 10 no effect
- DEX 8 -1 to hit w missile, +1 AC, -1 initiative
- CON 14 +1 hp per die
- CHR 14 +1 to reactions, max 5 retainers, morale 8
Combat Stats
- AC 5
- HP 16 out of 16
- Move 60/20
- Saving Throws
- Death Ray or Poison 12
- Magic Wands 13
- Paralysis or Turn to Stone 14
- Dragon Breath 15
- Rod, Staff, or Spell 16
Race and Class Abilities
Gear and Treasure
- Encumbrance 710cn +68coins
- Armor
- Chainmail
- Shield
- Weapons
- Spear
- Sword
- Dagger
- Short bow
- 18 arrows in quiver
- Gear
- Pack
- 4 week iron rations used 2 day
- Waterskin
- 50ft rope
- Tinderbox
- 2 large sacks
- Mounts
- Warhorse HP 13
- Bridle and saddle
- Saddle bags
- Riding horse HP 14
- Bridle and saddle
- Saddle bag
- Coins GP 63 EP SP CP
- Treasure
- Gems 1 worth 1000 GP (1K) 1 worth 100 GP 1 worth 50 GP, 1 worth 50 GP 1 worth 50 GP
Retainers
- Karlo
- AC 7
- HP 5
- STR 13 +1 to hit and damage
- INT 13
- WIS 9 no effect
- DEX 8 -1 to hit w missile, +1 AC, -1 initiative
- CON 13 +1 hp per die
- CHR 9 no effect
- Equipment
- Sword
- Shield
- Leather armour
- Dagger
- Spear
- Backpack
- Small sack
- Waterskin