Mardin: Difference between revisions
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**Dagger | **Dagger | ||
**Short bow | **Short bow | ||
** | **15 arrows in quiver | ||
*'''Gear''' | *'''Gear''' | ||
** Pack | ** Pack | ||
** 4 week iron rations used | ** 4 week iron rations used 4 day | ||
** Waterskin | ** Waterskin | ||
** 50ft rope | ** 50ft rope | ||
Line 68: | Line 68: | ||
*'''Coins''' ''GP 57'' ''EP'' ''SP'' ''CP'' | *'''Coins''' ''GP 57'' ''EP'' ''SP'' ''CP'' | ||
*'''Treasure''' | *'''Treasure''' | ||
**Sword +2, AL: C, Int 7 Ego 3 Communication: Empathy Find secret doors within 10' (3 times per day) | |||
**Gems 1 worth 1000 GP (1K) 1 worth 100 GP 1 worth 50 GP, 1 worth 50 GP 1 worth 50 GP, 5 gems 50gp, 3 gems 10gp | **Gems 1 worth 1000 GP (1K) 1 worth 100 GP 1 worth 50 GP, 1 worth 50 GP 1 worth 50 GP, 5 gems 50gp, 3 gems 10gp | ||
Revision as of 00:33, 4 September 2012
-->Return to Main Page Hic Sunt Dracones
Biographical Info
- Name: Mardin
- Sex: Male
- Age
- Height
- Weight
- Hair
- Eyes
- Skin
- History and Personality Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.
- Description
Characteristics
- Class Fighter
- Level 2
- EXP 3040
- XP required for next level 4000
- Alignment Chaotic
- STR 12
- INT 5 Illiterate
- WIS 10 no effect
- DEX 8 -1 to hit w missile, +1 AC, -1 initiative
- CON 14 +1 hp per die
- CHR 14 +1 to reactions, max 5 retainers, morale 8
Combat Stats
- AC 5
- HP 16 out of 16
- Move 60/20
- Saving Throws
- Death Ray or Poison 12
- Magic Wands 13
- Paralysis or Turn to Stone 14
- Dragon Breath 15
- Rod, Staff, or Spell 16
Race and Class Abilities
Gear and Treasure
- Encumbrance 710cn +72coins
- Armor
- Chainmail
- Shield
- Weapons
- Spear
- Sword
- Dagger
- Short bow
- 15 arrows in quiver
- Gear
- Pack
- 4 week iron rations used 4 day
- Waterskin
- 50ft rope
- Tinderbox
- 2 large sacks
- Mounts
- Warhorse HP 13
- Bridle and saddle
- Saddle bags
- Riding horse HP 14
- Bridle and saddle
- Saddle bag
- Coins GP 57 EP SP CP
- Treasure
- Sword +2, AL: C, Int 7 Ego 3 Communication: Empathy Find secret doors within 10' (3 times per day)
- Gems 1 worth 1000 GP (1K) 1 worth 100 GP 1 worth 50 GP, 1 worth 50 GP 1 worth 50 GP, 5 gems 50gp, 3 gems 10gp
Retainers
- Karlo
- AC 7
- HP 5
- STR 13 +1 to hit and damage
- INT 13
- WIS 9 no effect
- DEX 8 -1 to hit w missile, +1 AC, -1 initiative
- CON 13 +1 hp per die
- CHR 9 no effect
- Equipment
- Sword
- Shield
- Leather armour
- Dagger
- Spear
- Backpack
- Small sack
- Waterskin