BD&D Cleric: Difference between revisions
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'''Clerics vs. Undead (rolled on 2d6)''' | |||
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|'''Level of Cleric''' || '''Skeletons''' || '''Zombies''' || '''Ghouls''' || '''Wights''' || '''Wraiths''' | |'''Level of Cleric''' || '''Skeletons''' || '''Zombies''' || '''Ghouls''' || '''Wights''' || '''Wraiths''' |
Revision as of 21:06, 6 September 2012
Cleric
Description: Clerics are humans who have have dedicated themselves to follow the example of St. Cuthbert. As such, they are holy warriors. At first, they have no access to any of the magical rituals and prayers of their god, but as they gain experience they get a wide array of powerful spells available to them. They must pray at a holy place to receive their daily allotment of magic. Clerics are also powerful warriors, with access to all armor and all shields. They have access to all blunt weapons too, due to their vows against bloodshed. In exchange for a vow to never shed the blood of the living, clerics gain the ability to Turn, and at high levels even destroy, the undead by presenting the holy symbol of their god.
Restrictions: Clerics cannot use any sort of edged or pointed weapon, or they lose the ability to Turn Undead forever.
Prime Requiste: Their prime requisite ability is Wisdom. Clerics with an 13-15 Wisdom gain a +5% bonus to earned experience. Clerics with an 16-18 Wisdom gain a +10% bonus to earned experience. Likewise, Clerics with an 6-8 Wisdom suffer a -10% penalty to earned experience, and Clerics with an 3-5 Wisdom suffer a -20% penalty to earned experience.
Levels | Title | Experience Points | Hit Dice | Spells |
---|---|---|---|---|
1 | Acolyte | 0 | 1d6 | none |
2 | Adapt | 1500 | 2d6 | 1 first level |
3 | Priest | 3000 | 3d6 | 2 first level |
Clerics vs. Undead (rolled on 2d6)
Level of Cleric | Skeletons | Zombies | Ghouls | Wights | Wraiths |
1 | 7 | 9 | 11 | No effect | No effect |
2 | T | 7 | 9 | 11 | No effect |
3 | T | T' | 7 | 9 | 11 |
Saving Throws | |
---|---|
Poison or Death Ray | 11 |
Magic Wand | 12 |
Turn to Stone or Paralysis | 14 |
Dragon Breath | 16 |
Spells or Magic Staff | 15 |
To Hit Roll Needed | |||||||||||||
Armor Class of Foe | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 |
Levels 1 - 4 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 |
Levels 5 - 8 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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