Arik: Difference between revisions
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| Line 33: | Line 33: | ||
Weapons: | Weapons: | ||
Short Sword, 1d6 | |||
Daggers x3, 1d4 (10/20/30) | |||
Armor: Leather (AC 7) | |||
Equipment: | |||
Backpack | |||
Rope, 50' | |||
Thieves' Tools | |||
Iron Rations, 1 week | |||
Waterskins x2 | |||
Torches, 6 | |||
Small Sack | |||
</div> | </div> | ||
Latest revision as of 19:17, 10 September 2012
- Main Page; Keep On The Borderlands
Arik
Class: Thief
Level: 1 (Apprentice)
Experience Points: 0 (+5%)
Total Hit Points: 5
Armor Class: -
Movement: 40'/Round
Attributes:
Strength 7 -1 to hit & damage in melee, open doors, damage with thrown weapons
Intelligence 13
Wisdom 7 -1 certain saving throws vs. magic
Dexterity 14 +1 missiles, -1 AC, +1 individual initiative
Constitution 13 +1 hit points per die
Charisma 15 +1 reaction rolls, 5 maximum hirelings, default morale 8
Thief Abilities:
Open Locks Find/Remove Traps Pick Pockets Move Silently Climb Sheer Surfaces Hide in Shadows Hear Noise
15% 10% 20% 20% 87% 10% 1-2
Valuables[edit]
Coins (Starting Money: 90 gp):
4 gp (4)
Equipment[edit]
Weapons:
Short Sword, 1d6
Daggers x3, 1d4 (10/20/30)
Armor: Leather (AC 7)
Equipment:
Backpack
Rope, 50'
Thieves' Tools
Iron Rations, 1 week
Waterskins x2
Torches, 6
Small Sack
Total Encumbrance:
- Main Page; Keep On The Borderlands