Knuckle Sarnie: Difference between revisions
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Total Hit Points: 6 | Total Hit Points: 6 | ||
Armor Class: 3 | Armor Class: 3 | ||
Movement: | Movement: 10'/Round | ||
'''Attributes:''' | '''Attributes:''' | ||
Line 30: | Line 30: | ||
Coins: | Coins: | ||
gp - wt | gp - wt | ||
Loot: | |||
small bag of coins - wt 250 | |||
==Equipment== | ==Equipment== | ||
Line 61: | Line 64: | ||
rope 50' | rope 50' | ||
iron spikes (12) | iron spikes (12) | ||
small sacks | small sacks (2) | ||
9 goblin heads - wt 900 | |||
</div> | </div> | ||
Total Encumbrance: 660 (light encumbrance) | Total Encumbrance: 660 + 1150 = 1810(light encumbrance) | ||
- Main Page; [[Keep On The Borderlands]] | - Main Page; [[Keep On The Borderlands]] |
Revision as of 05:11, 17 September 2012
- Main Page; Keep On The Borderlands
- Combat
- Knuckles will aggressively attack opponents which threaten the group. He will go to the defence of fallen comrades. He will not pursue enemy and leave the group undefended.
He will start combat with a thrown axe. Then he will charge using mace and then a head butt, mace and then a head butt etc. He'll use fists only when I decide IC for good effect. He'll search fallen bodies when it is safe and will show each body his parchment and ask where his ship is....
Knuckle Sarnie Class: Halfling Level: 1 (Veteran) Experience Points: 0 (+10%) Total Hit Points: 6 Armor Class: 3 Movement: 10'/Round
Attributes: Strength 18 +3 melee, open doors, damage with thrown weapons Intelligence 3 Wisdom 11 Dexterity 13 +1 missiles, -1 armor class, +1 individual initiative Constitution 11 Charisma 10
Valuables
Coins: gp - wt
Loot: small bag of coins - wt 250
Equipment
Weapons: mace, 1d6 - wt 30 Hand axe 1d6 - wt 30 sling, 1d4 - wt 10 knuckle dusters 1d3 - wt 10 Headbutt 1d6
Armour: mail and shield. - wt 500
Other: backpack - wt 80 3 weeks rations 5 torches tinderbox 2 wine skins rope 50' iron spikes (12) small sacks (2) 9 goblin heads - wt 900
Total Encumbrance: 660 + 1150 = 1810(light encumbrance)
- Main Page; Keep On The Borderlands