Knuckle Sarnie: Difference between revisions
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Neanderthal Jewelry (1100 gp) - wt 10 | |||
Revision as of 20:52, 18 October 2012
- Main Page; Keep On The Borderlands
- Combat
- Knuckles will aggressively attack opponents which threaten the group. He will go to the defence of fallen comrades. He will not pursue enemy and leave the group undefended.
He will start combat with a thrown axe. Then he will charge using mace and then a head butt, mace and then a head butt etc. He'll use fists only when I decide IC for good effect. He'll search fallen bodies when it is safe and will show each body his parchment and ask where his ship is....
Knuckle Sarnie Class: Halfling Level: 1 (Veteran) Experience Points: 1100 (+10%) Total Hit Points: 6 Armor Class: 2-1 for dex bonus= 1 Movement: 30'/Round
Attributes: Strength 18 +3 melee, open doors, damage with thrown weapons Intelligence 3 Wisdom 11 Dexterity 13 +1 missiles, -1 armor class, +1 individual initiative Constitution 11 Charisma 10
Valuables
Coins:
Loot: Neanderthal Jewelry (1100 gp) - wt 10
Bank:
Equipment
Weapons: mace, 1d6 - wt 30 1 Hand axe 1d6 - wt 60 sling, 1d4 - wt 10 knuckle dusters 1d3 - wt 10 Headbutt 1d6
Armour: Plate mail and shield. - wt 600
Other: backpack - wt 80 3 weeks rations 3 torch 2 oil tinderbox 2 wine skins rope 50' iron spikes (12) small sacks (2) bolts
Total Encumbrance:110+600+80=780
- Main Page; Keep On The Borderlands