Tales of Anneira: Difference between revisions
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=Guidelines= | =Guidelines= | ||
The format of this collaborative gaming project will take the form of individual solo posts, without GM or moderator, that help to build a shared gaming world, it's main protagonists working collectively toward a common goal. In this aim, proposed guidelines shall include that: | |||
* any system goes (use your favorite system to run your solo experience), | |||
* player "turns" are defined as scenes (or broken into smaller the case of longer scenes), | |||
* the setting is derived collaboratively from a few elements as discussed in this thread, and is | |||
* fantasy genre-based in the world of Anneira, | |||
* the characters are joined together by a common goal, order, or work for similar (or opposing) interests or factions, | |||
* posts are unified by common tones, reality levels, and any other criteria that we come up with in this thread, | |||
* players use some form of GM emulation that suits their own need, and, | |||
* each post is inspired by elements (perhaps minor) from other posts (whether location, NPC, item, or even a set of words). |
Revision as of 02:30, 12 November 2012
A wiki for defining and chronicling the setting and events of the "Tales of Anneira", a collaborative campaign for use as a living game world for solo play.
Guidelines
The format of this collaborative gaming project will take the form of individual solo posts, without GM or moderator, that help to build a shared gaming world, it's main protagonists working collectively toward a common goal. In this aim, proposed guidelines shall include that:
- any system goes (use your favorite system to run your solo experience),
- player "turns" are defined as scenes (or broken into smaller the case of longer scenes),
- the setting is derived collaboratively from a few elements as discussed in this thread, and is
- fantasy genre-based in the world of Anneira,
- the characters are joined together by a common goal, order, or work for similar (or opposing) interests or factions,
- posts are unified by common tones, reality levels, and any other criteria that we come up with in this thread,
- players use some form of GM emulation that suits their own need, and,
- each post is inspired by elements (perhaps minor) from other posts (whether location, NPC, item, or even a set of words).