Wonder Man: Difference between revisions
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'''Wonder Man, PL | '''Wonder Man, PL 14''' | ||
'''Str''' 44 (+17), '''Dex''' 15 (+2), '''Con''' 44 (+17), '''Int''' 12 (+1), '''Wis''' 11 (+0), '''Cha''' 15 (+2) | '''Str''' 44 (+17), '''Dex''' 15 (+2), '''Con''' 44 (+17), '''Int''' 12 (+1), '''Wis''' 11 (+0), '''Cha''' 15 (+2) | ||
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'''Skills:''' Bluff 4 (+6), Intimidate 4 (+6), Knowledge (business) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 4 (+4), Perform (acting) 4 (+6), Perform (stuntman) 6 (+8), Pilot 3 (+5), Profession (actor) 6 (+6) | '''Skills:''' Bluff 4 (+6), Intimidate 4 (+6), Knowledge (business) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 4 (+4), Perform (acting) 4 (+6), Perform (stuntman) 6 (+8), Pilot 3 (+5), Profession (actor) 6 (+6) | ||
'''Feats:''' All-Out Attack, Attack Focus (melee) 3, Attractive, Diehard, Improved Initiative, Power Attack, Teamwork | '''Feats:''' All-Out Attack, Attack Focus (melee) 3, Attractive, Diehard, Dodge Focus 2, Improved Initiative, Power Attack, Teamwork | ||
'''Powers:''' | '''Powers:''' | ||
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*'''Super-Strength 9''' (''Heavy Load:'' 3200 tons) | *'''Super-Strength 9''' (''Heavy Load:'' 3200 tons) | ||
'''Combat:''' Attack + | '''Combat:''' Attack +6 (+9 melee), Grapple +34, Damage +17 (unarmed), Defense +10 (+4 flat-footed), Knockback -18, Initiative +6 | ||
'''Saves:''' Toughness +17, Fortitude +17, Reflex +6, Will +4 | '''Saves:''' Toughness +17, Fortitude +17, Reflex +6, Will +4 | ||
'''Abilities 81 + Skills 10 (39) + Feats | '''Abilities 81 + Skills 10 (39) + Feats 11 + Powers 67 + Combat 28 + Saves 8 = Total 205''' |
Latest revision as of 05:41, 28 April 2006
Wonder Man, PL 14
Str 44 (+17), Dex 15 (+2), Con 44 (+17), Int 12 (+1), Wis 11 (+0), Cha 15 (+2)
Skills: Bluff 4 (+6), Intimidate 4 (+6), Knowledge (business) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 4 (+4), Perform (acting) 4 (+6), Perform (stuntman) 6 (+8), Pilot 3 (+5), Profession (actor) 6 (+6)
Feats: All-Out Attack, Attack Focus (melee) 3, Attractive, Diehard, Dodge Focus 2, Improved Initiative, Power Attack, Teamwork
Powers:
- Device 2 (Flying Belt, Hard to Lose, Flight 4)
- Immovable 4
- Immunity 25 (Aging, Critical Hits, Disease, Cold Damage, Fatigue, Fire Damage, Poison, Pressure, Radiation, Starvation, Suffocation, Vacuum)
- Impervious Toughness 12
- Super-Strength 9 (Heavy Load: 3200 tons)
Combat: Attack +6 (+9 melee), Grapple +34, Damage +17 (unarmed), Defense +10 (+4 flat-footed), Knockback -18, Initiative +6
Saves: Toughness +17, Fortitude +17, Reflex +6, Will +4
Abilities 81 + Skills 10 (39) + Feats 11 + Powers 67 + Combat 28 + Saves 8 = Total 205