X-Men Unnatural Selection: Madelyne Pryor: Difference between revisions
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'''Distinctions''' | '''Distinctions''' |
Revision as of 02:17, 11 January 2013
Madelyne Pryor
Affiliations – Solo D6, Buddy D10, Team D8
Distinctions
Mother Instinct
Red Queen
A woman scorned
Power Sets
Clone of Jean Grey
Mind Control D8
Psychic Resistance D8
Psychic Blast D8
Telekinesis D10
Force Field D10
Flight D8
Telepathy D8
Hellfire Queen
Sorcery D8
Astral Projection D10 (note that Madelyne directly translates to the Astral Plane, and does not leave a body behind, which has it’s own advantages and drawbacks.)
Teleport D10
Anodyne Healing D8
SFX - Multipower – Use two or more Clone of Jean Grey or Hellfire Queen powers together, at -1 step for each power
SFX – Area Afffect – Add a D6 and keep an additional effect die for each additional target
SFX – Unleashed – Step up or double Any Clone of Jean Grey or Hellfire Queen power power for one action. If the action failes, add a die to the doom pool equal to the die type of the power used.
SFX - Psionic Body – Spend a PP to ignore the effects of physical stress from one attack
Limit – Finite Reserves – When using Anodyne Healing, you may only recover stress and trauma for others, not yourself. Add either 1D6 to the Doom Pool or take 1D6 Physical Stress
Limit – Psionic Entity – you can not take recovery actions unless some someone with an appropriate psychic power assists you, and you use their die type in their pool, or unless you spend a PP (in which case you use Telepathy D8)
Limit – Growing Dread – 1s and 2s on Madelyne’s dice count as opportunities
Limit – Mutant – Earn 1 PP when affected by Mutant milestones and tech
Specialties
Combat Expert
Menace Master
Mystic Expert
Psych Master
Vehicle Expert
Milestones
Queen of Hellfire
1 XP When you are reminded of past hurts, traumas and betrayals
3 XP When you are questioned as to your loyalties and objectives
10 XP When you either betray your comrades to take vengeance, or stay by your comrades and abandon revenge
Declaration of Self
1 XP When you proclaim your individuality
3 XP When you struggle with your identity
10 XP When you cause trauma to a comrade by a refusal to trust them or take trauma for someone you trust