NYSRPG:Attributes: Difference between revisions
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Created page with "==Possibilities== There are many possible attributes for an RPG system. Here are some: *Strength (Arms/Legs) *Health (Poison/Diseases) *Agility (Dodge/Balance) *Dexterity (Hand-..." |
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In nys, attributes are immutable traits inherent to the character and represent his/her potential. | |||
==Possibilities== | ==Possibilities== | ||
There are many possible attributes for an RPG system. | There are many possible attributes for an RPG system. | ||
Here are some: | Here are some: | ||
*Strength (Arms/Legs) | *Strength (Arms/Legs) | ||
*Health (Poison | *Health (Poison and Diseases) | ||
*Agility (Dodge/Balance) | *Agility (Dodge/Balance) | ||
*Dexterity (Hand-eye Coordination) | *Dexterity (Hand-eye Coordination) | ||
Line 25: | Line 28: | ||
As you can see, some of these can, and should be, condensed. | As you can see, some of these can, and should be, condensed. | ||
For example: | |||
*Health + Resistance = Vitality | |||
*Intelligence + Memory = Intellect | |||
*Alertness + Senses + (possibly)Empathy = Perception | |||
*Will + Self-control = Will | |||
While others are situational, and can be put aside: | |||
*Magery | |||
*ESP | |||
*Beauty (note that while everyone has a Beauty score, it's not very important in-game) |
Revision as of 01:57, 11 February 2013
In nys, attributes are immutable traits inherent to the character and represent his/her potential.
Possibilities
There are many possible attributes for an RPG system.
Here are some:
- Strength (Arms/Legs)
- Health (Poison and Diseases)
- Agility (Dodge/Balance)
- Dexterity (Hand-eye Coordination)
- Influence (Influence rolls)
- Beauty
- Resistance (Marathon)
- Intelligence
- Memory
- Will
- Magery
- Charisma
- Alertness
- Senses
- Empathy
- Self-control
- Intuition
- ESP
Choices
As you can see, some of these can, and should be, condensed.
For example:
- Health + Resistance = Vitality
- Intelligence + Memory = Intellect
- Alertness + Senses + (possibly)Empathy = Perception
- Will + Self-control = Will
While others are situational, and can be put aside:
- Magery
- ESP
- Beauty (note that while everyone has a Beauty score, it's not very important in-game)