The Great Commorragh Campaign Gear: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
| Line 18: | Line 18: | ||
|- | |- | ||
| Claw|| Damage +1d6 vs soft armor, can't be dropped | | Claw|| Damage +1d6 vs soft armor, can't be dropped | ||
|- | |||
| | |||
|} | |||
{| {{table}} | |||
| align="center" style="background:#f0f0f0;"|'''Ranged weapons''' | |||
| align="center" style="background:#f0f0f0;"|'''Qualities''' | |||
|- | |||
| Splinter Pistol||Damage 4d6, Range 50 | |||
|- | |||
| Splinter Rifle||Damage 5d6, Range 200 | |||
|- | |||
| Shardcarbine ||Damage 5d6, Range 150, Area Fire | |||
|- | |- | ||
| | | | ||
Revision as of 17:43, 13 February 2013
Back to The Great Commorragh Campaign Main
Weapons
| Melee weapons | Qualities |
| Heavy | Damage +1d6, Parry -2 |
| Knife | Damage -1d6 |
| Spear | Reach |
| Sword | Parry +3 |
| Flexible | Enemy Parry -1d6 |
| Claw | Damage +1d6 vs soft armor, can't be dropped |
| Ranged weapons | Qualities |
| Splinter Pistol | Damage 4d6, Range 50 |
| Splinter Rifle | Damage 5d6, Range 200 |
| Shardcarbine | Damage 5d6, Range 150, Area Fire |
Armor
| Armor | Type | AR | Weight | Special | ' |
| Wych Suit | Soft | 2 | None | Parry +3 | |
| Kabalite Armor | Soft | 10 | Light | Ritual | |
| Ghostplate | Hard | 14 | Light | Invulnerable 3 | |
| Warsuit | Hard | 18 | Light | ||