The Great Commorragh Campaign Gear: Difference between revisions
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| Claw|| Damage +1d6 vs soft armor, can't be dropped | | Claw|| Damage +1d6 vs soft armor, can't be dropped | ||
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| align="center" style="background:#f0f0f0;"|'''Ranged weapons''' | |||
| align="center" style="background:#f0f0f0;"|'''Qualities''' | |||
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| Splinter Pistol||Damage 4d6, Range 50 | |||
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| Splinter Rifle||Damage 5d6, Range 200 | |||
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| Shardcarbine ||Damage 5d6, Range 150, Area Fire | |||
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Revision as of 17:43, 13 February 2013
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Weapons
Melee weapons | Qualities |
Heavy | Damage +1d6, Parry -2 |
Knife | Damage -1d6 |
Spear | Reach |
Sword | Parry +3 |
Flexible | Enemy Parry -1d6 |
Claw | Damage +1d6 vs soft armor, can't be dropped |
Ranged weapons | Qualities |
Splinter Pistol | Damage 4d6, Range 50 |
Splinter Rifle | Damage 5d6, Range 200 |
Shardcarbine | Damage 5d6, Range 150, Area Fire |
Armor
Armor | Type | AR | Weight | Special | ' |
Wych Suit | Soft | 2 | None | Parry +3 | |
Kabalite Armor | Soft | 10 | Light | Ritual | |
Ghostplate | Hard | 14 | Light | Invulnerable 3 | |
Warsuit | Hard | 18 | Light | ||