The Great Commorragh Campaign Gear: Difference between revisions
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===Special Weapon Effects=== | |||
*Power Field: +1d6 Damage vs Hard Armor. Destroys any weapon that doesn't have a Power Field on a tie with rare exceptions (relics, daemon weapons, etc). Any melee weapon can have a power field. | |||
*Agonizer: In addition to being a power weapon victims also have -5 to resist being Stunned from any hit that causes damage. Only Flexible and Claw weapons can be Agonizers. | |||
*Poison: Unless otherwise indicated Dark Eldar poisons are Potency 15. Only bladed, non-powered melee weapons or splinter weapons can be poisoned. | |||
==Armor== | ==Armor== |
Revision as of 22:44, 10 March 2013
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Weapons
Melee weapons | Qualities |
Heavy | Damage +1d6, Parry -2 |
Knife | Damage -1d6 |
Spear | Reach |
Sword | Parry +3 |
Flexible | Enemy Parry -1d6 |
Claw | Damage +1d6 vs soft armor, can't be dropped |
Ranged weapons | Qualities |
Splinter Pistol | Damage 4d6, Range 50 |
Splinter Rifle | Damage 5d6, Range 200 |
Shardcarbine | Damage 5d6, Range 150, Area Fire |
Special Weapon Effects
- Power Field: +1d6 Damage vs Hard Armor. Destroys any weapon that doesn't have a Power Field on a tie with rare exceptions (relics, daemon weapons, etc). Any melee weapon can have a power field.
- Agonizer: In addition to being a power weapon victims also have -5 to resist being Stunned from any hit that causes damage. Only Flexible and Claw weapons can be Agonizers.
- Poison: Unless otherwise indicated Dark Eldar poisons are Potency 15. Only bladed, non-powered melee weapons or splinter weapons can be poisoned.
Armor
Armor | Type | AR | Weight | Special | ' |
Wych Suit | Soft | 2 | None | Parry +3 | |
Kabalite Armor | Soft | 10 | Light | Ritual | |
Ghostplate | Hard | 14 | Light | Invulnerable 3 | |
Warsuit | Hard | 18 | Light | ||