NYSRPG:Abilities: Difference between revisions
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*Sword | *Sword | ||
*Bow | *Bow | ||
*Axe | |||
*Strike | |||
*Grapple | |||
*Combat Tactics | *Combat Tactics | ||
*Dodge | *Dodge | ||
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*Firemaking | *Firemaking | ||
*Hunting | *Hunting | ||
*First Aid | |||
===Social=== | ===Social=== | ||
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===Intellectual=== | ===Intellectual=== | ||
*Language | |||
*Heraldry | |||
*Smith | *Smith | ||
*Carpenter | *Carpenter |
Revision as of 01:46, 17 February 2013
In nys, abilities are everything that the character knows, like fighting with a sword or decrypting an arcane glyph, and everything the character is capable to do, like climbing a mountain or balancing on a tightrope.
Abilities can be learnt and further improved as the character gets more experienced.
Categories
To make the abilities list easier to write and to read, i'll divide it into the same categories as the challenges.
Combat
- Sword
- Bow
- Axe
- Strike
- Grapple
- Combat Tactics
- Dodge
- Parry
- Block
- Spellcasting
Adventure
- Stealth
- Pickpocket
- Traps
- Climbing
- Acrobatics
- Running
- Hiking
- Lifting
- Swimming
- Cooking
- Firemaking
- Hunting
- First Aid
Social
- Diplomacy
- Intimidation
- Leadership
- Empathy
- Bluff
- Interrogation
- Barter
- Seduce
- Provoke
Intellectual
- Language
- Heraldry
- Smith
- Carpenter
- Lumberjack
- Jeweler
- Mason
- Artist
- Leatherworking
- Arcane
- Herbs
- Animals