NYSRPG:Abilities: Difference between revisions
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Abilities can be learnt and further improved as the character gets more experienced. | Abilities can be learnt and further improved as the character gets more experienced. | ||
==Raw list (without categories)== | |||
#Acrobatics | |||
#Acting | |||
#Alchemy | |||
#Animal Handling | |||
#Area Knowledge | |||
#Armoury | |||
#Artist | |||
#Axe | |||
#Biology | |||
#Blind Fighting | |||
#Blowpipe | |||
#Body Control | |||
#Body Language | |||
#Bolas | |||
#Bow | |||
#Boxing | |||
#Brawling | |||
#Breath Control | |||
#Camouflage | |||
#Carpentry | |||
#Cartography | |||
#Climbing | |||
#Cooking | |||
#Crossbow | |||
#Detect Lies | |||
#Diagnosis | |||
#Diplomacy | |||
#Disguise | |||
#Captivate | |||
#Persuade | |||
#Suggest | |||
#Instill Emotion | |||
#Escape | |||
#Esoteric Medicine | |||
#Exorcism | |||
#Farming | |||
#Fast-Draw | |||
#Filch | |||
#First Aid | |||
#Fishing | |||
#Flail | |||
#Forgery | |||
#Garrote | |||
#Gesture | |||
#Heraldry | |||
#Hidden Lore | |||
#Herb Lore | |||
#Hiking | |||
#History | |||
#Hipnosis | |||
#Interrogation | |||
#Intimidation | |||
#Jeweler | |||
#Judo | |||
#Jumping | |||
#Karate | |||
#Kiai | |||
#Knife | |||
#Leadership | |||
#Leatherworking | |||
#Lifting | |||
#Language | |||
#Lockpicking | |||
#Masonry | |||
#Math | |||
#Meditation | |||
#Melee Weapons | |||
#Resolution | |||
#Merchant | |||
#Mount | |||
#Naturalist | |||
#Navigation | |||
#Observation | |||
#Occultism | |||
#Pharmacy | |||
#Pickpocket | |||
#Physician | |||
#Poisons | |||
#Polearm | |||
#Politics | |||
#Profession | |||
#Religion | |||
#Research | |||
#Rituals | |||
#Running | |||
#Group Knowledge | |||
#Search | |||
#Sewing | |||
#Shadowing | |||
#Shield | |||
#Sword | |||
#Sling | |||
#Smith | |||
#Soldier | |||
#Spear | |||
#Staff | |||
#Stealth | |||
#Strategy | |||
#Streetwise | |||
#Sumo | |||
#Survival | |||
#Surgery | |||
#Swimming | |||
#Teaching | |||
#Thaumatology | |||
#Theology | |||
#Throwing | |||
#Tracking | |||
#Traps | |||
#Two-Handed Weapons | |||
#Writing | |||
#Zen Anchery | |||
==Categories== | ==Categories== |
Revision as of 02:07, 21 February 2013
In nys, abilities are everything that the character knows, like fighting with a sword or decrypting an arcane glyph, and everything the character is capable to do, like climbing a mountain or balancing on a tightrope.
Abilities can be learnt and further improved as the character gets more experienced.
Raw list (without categories)
- Acrobatics
- Acting
- Alchemy
- Animal Handling
- Area Knowledge
- Armoury
- Artist
- Axe
- Biology
- Blind Fighting
- Blowpipe
- Body Control
- Body Language
- Bolas
- Bow
- Boxing
- Brawling
- Breath Control
- Camouflage
- Carpentry
- Cartography
- Climbing
- Cooking
- Crossbow
- Detect Lies
- Diagnosis
- Diplomacy
- Disguise
- Captivate
- Persuade
- Suggest
- Instill Emotion
- Escape
- Esoteric Medicine
- Exorcism
- Farming
- Fast-Draw
- Filch
- First Aid
- Fishing
- Flail
- Forgery
- Garrote
- Gesture
- Heraldry
- Hidden Lore
- Herb Lore
- Hiking
- History
- Hipnosis
- Interrogation
- Intimidation
- Jeweler
- Judo
- Jumping
- Karate
- Kiai
- Knife
- Leadership
- Leatherworking
- Lifting
- Language
- Lockpicking
- Masonry
- Math
- Meditation
- Melee Weapons
- Resolution
- Merchant
- Mount
- Naturalist
- Navigation
- Observation
- Occultism
- Pharmacy
- Pickpocket
- Physician
- Poisons
- Polearm
- Politics
- Profession
- Religion
- Research
- Rituals
- Running
- Group Knowledge
- Search
- Sewing
- Shadowing
- Shield
- Sword
- Sling
- Smith
- Soldier
- Spear
- Staff
- Stealth
- Strategy
- Streetwise
- Sumo
- Survival
- Surgery
- Swimming
- Teaching
- Thaumatology
- Theology
- Throwing
- Tracking
- Traps
- Two-Handed Weapons
- Writing
- Zen Anchery
Categories
To make the abilities list easier to write and to read, i'll divide it into the same categories as the challenges.
Combat
- Sword
- Bow
- Axe
- Strike
- Grapple
- Combat Tactics
- Dodge
- Parry
- Block
- Spellcasting
Adventure
- Stealth
- Pickpocket
- Traps
- Climbing
- Acrobatics
- Running
- Hiking
- Lifting
- Swimming
- Cooking
- Firemaking
- Hunting
- First Aid
Social
- Diplomacy
- Intimidation
- Leadership
- Empathy
- Bluff
- Interrogation
- Barter
- Seduce
- Provoke
Intellectual
- Language
- Heraldry
- Smith
- Carpenter
- Lumberjack
- Jeweler
- Mason
- Artist
- Leatherworking
- Arcane
- Herbs
- Animals