Muerte con un Cuchillo Grande: Difference between revisions

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Created page with "- Main Page; Keep On The Borderlands <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> '''Pearl''' Class: Fighter Lev..."
 
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         Class:              Fighter
         Class:              Fighter
         Level:                   
         Level:                   
         Experience Points:   (+10%)
         Experience Points:(+10%) 5000
         Total Hit Points:       
         Total Hit Points:       
         Armor Class:        3/2
         Armor Class:        3/2
Line 12: Line 12:


     '''Attributes:'''
     '''Attributes:'''
         Strength      '''16'''  +2 to hit & damage in melee, open doors, damage with thrown weapons
         Strength      '''18'''  +3 to hit & damage in melee, open doors, damage with thrown weapons
         Intelligence  '''10'''  Reads and Writes native languages
         Intelligence  '''10'''  Reads and Writes native languages
         Wisdom        '''13'''  +1 to (certain) magic-based saving throws    
         Wisdom        '''09'''  no adjustments    
         Dexterity      '''13'''  +1 to hit with missiles, -1 armor class, +1 individual initiative
         Dexterity      '''13'''  +1 to hit with missiles, -1 armor class, +1 individual initiative
         Constitution  '''16'''  +2 hit points per die
         Constitution  '''16'''  +2 hit points per die

Revision as of 21:02, 19 February 2013

- Main Page; Keep On The Borderlands

   Pearl
       Class:              Fighter
       Level:                   
       Experience Points:(+10%) 5000
       Total Hit Points:      
       Armor Class:         3/2
       Movement:            20'/Round
   Attributes:
       Strength       18  +3 to hit & damage in melee, open doors, damage with thrown weapons
       Intelligence   10  Reads and Writes native languages
       Wisdom         09  no adjustments   
       Dexterity      13  +1 to hit with missiles, -1 armor class, +1 individual initiative
       Constitution   16  +2 hit points per die
       Charisma       11  Maximum retainers:4, Retainer morale:7


Valuables

   Valuables:
      80 gp -wt 80


   Loot:



   Bank:



Equipment

   Weapons:
      Silver Dagger        -wt  10
      Two-handed Sword     -wt 150
      Crossbow             -wt  50
      Case of 30 Quarrels




   Armour: 
   Platemail  -wt 500








  Backpack     -wt 80
     Crowbar
     Grappling Hook
     Rope (50')
     Water/Wine Skin
     Lantern
     Flask of Oil x 4
     Tinder Box (flint & steel)
     Mirror (hand-sized, steel)
     Sack (large) x 4 


Total Encumbrance: 210 + 500 + 80 + 80 = 870

- Main Page; Keep On The Borderlands