NYSRPG:Abilities: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 134: | Line 134: | ||
*Unarmed | *Unarmed | ||
**Brawling | **Brawling | ||
**Grappling | |||
**Striking | **Striking | ||
*Melee | *Melee | ||
**Axe | **Axe | ||
**Dagger | **Dagger | ||
**Mace | **Mace | ||
**Polearm | **Polearm | ||
**Sword | |||
*Ranged | *Ranged | ||
**Blowpipe | |||
**Bolas | |||
**Bow | **Bow | ||
**Crossbow | **Crossbow | ||
**Sling | **Sling | ||
*Defense | *Defense | ||
**Block | |||
**Dodge | **Dodge | ||
**Parry | **Parry | ||
*Spell | *Spell | ||
**Blessing | |||
**Hex | |||
**Magic Missiles | **Magic Missiles | ||
**Spell Shield | **Spell Shield | ||
=== | ===Adventure=== | ||
*Stealth | *Stealth | ||
Line 174: | Line 176: | ||
===Social=== | ===Social=== | ||
*Diplomacy | *Friendly | ||
* | **Diplomacy | ||
*Leadership | **Empathy | ||
* | **Leadership | ||
*Bluff | **Teaching | ||
*Interrogation | *Unfriendly | ||
* | **Barter | ||
* | **Bluff | ||
* | **Hipnosis | ||
**Interrogation | |||
**Intimidation | |||
**Provoke | |||
**Seduce | |||
===Intellectual=== | ===Intellectual=== | ||
* | *Occupation | ||
* | **Artist | ||
* | **Carpenter | ||
*Carpenter | **Cleric | ||
* | **Jeweler | ||
*Jeweler | **Leatherworker | ||
*Mason | **Lumberjack | ||
* | **Mason | ||
* | **Smith | ||
*Arcane | *Knowledge | ||
*Herbs | **Animals | ||
* | **Arcane | ||
**Heraldry | |||
**Herbs | |||
**Language | |||
**Religion |
Revision as of 00:31, 23 February 2013
In nys, abilities are everything that the character knows, like fighting with a sword or decrypting an arcane glyph, and everything the character is capable to do, like climbing a mountain or balancing on a tightrope.
Abilities can be learnt and further improved as the character gets more experienced.
Ability versus Technique
Techniques are sub-abilities that a character can learn to improve the effect of an ability in a specific situation. Examples: Bow is an ability. Long Range Shooting, Fast Reload and Multi-shot are techniques.
Raw list (without categories)
NOTE: This list will be modified as many of the abilities listed will be removed and the spellcasting abilities added.
- Acrobatics
- Acting
- Alchemy
- Animal Handling
- Area Knowledge
- Armorer
- Artist
- Axe
- Biology
- Blind Fighting
- Blowpipe
- Body Control
- Body Language
- Bolas
- Bow
- Boxing
- Brawling
- Breath Control
- Camouflage
- Carpentry
- Cartography
- Climbing
- Cooking
- Crossbow
- Detect Lies
- Diagnosis
- Diplomacy
- Disguise
- Captivate
- Persuade
- Suggest
- Instill Emotion
- Escape
- Esoteric Medicine
- Exorcism
- Farming
- Fast-Draw
- Filch
- First Aid
- Fishing
- Flail
- Forgery
- Garrote
- Gesture
- Heraldry
- Hidden Lore
- Herb Lore
- Hiking
- History
- Hipnosis
- Interrogation
- Intimidation
- Jeweler
- Judo
- Jumping
- Karate
- Kiai
- Knife
- Leadership
- Leatherworking
- Lifting
- Language
- Lockpicking
- Masonry
- Math
- Meditation
- Melee Weapons
- Resolution
- Merchant
- Mount
- Naturalist
- Navigation
- Observation
- Occultism
- Pharmacy
- Pickpocket
- Physician
- Poisons
- Polearm
- Politics
- Profession
- Religion
- Research
- Rituals
- Running
- Group Knowledge
- Search
- Sewing
- Shadowing
- Shield
- Sword
- Sling
- Smith
- Soldier
- Spear
- Staff
- Stealth
- Strategy
- Streetwise
- Sumo
- Survival
- Surgery
- Swimming
- Teaching
- Thaumatology
- Theology
- Throwing
- Tracking
- Traps
- Two-Handed Weapons
- Writing
- Zen Anchery
Categories
To make the abilities list easier to write and to read, i'll divide it into the same categories as the challenges.
Combat
- Unarmed
- Brawling
- Grappling
- Striking
- Melee
- Axe
- Dagger
- Mace
- Polearm
- Sword
- Ranged
- Blowpipe
- Bolas
- Bow
- Crossbow
- Sling
- Defense
- Block
- Dodge
- Parry
- Spell
- Blessing
- Hex
- Magic Missiles
- Spell Shield
Adventure
- Stealth
- Pickpocket
- Traps
- Climbing
- Acrobatics
- Running
- Hiking
- Lifting
- Swimming
- Cooking
- Firemaking
- Hunting
- First Aid
Social
- Friendly
- Diplomacy
- Empathy
- Leadership
- Teaching
- Unfriendly
- Barter
- Bluff
- Hipnosis
- Interrogation
- Intimidation
- Provoke
- Seduce
Intellectual
- Occupation
- Artist
- Carpenter
- Cleric
- Jeweler
- Leatherworker
- Lumberjack
- Mason
- Smith
- Knowledge
- Animals
- Arcane
- Heraldry
- Herbs
- Language
- Religion